Forum Discussion
8 years ago
"DaGovern0r;c-1227371" wrote:
Push, 2 thoughts. First, any thought of putting a damage cap on normal tank takedown? We are finishing way faster than we can generate raid tickets. Maybe having the raid last a little longer will allow some players to be able test out different teams for different phases in preparation for Heroic.
Second, do you have any idea about what kind of strategy we will use when we switch to Heroic Tank Takedown?
I don't think a damage cap could hurt. But I also don't think it would help members with testing out strategies. Unfortunately, strategies are different for Normal and Heroic. That is to say teams that work in one don't necessarily work in the other. The community has done the testing for us; we know what works, but more importantly, how it works. We want to get the teams that work, gear and mod them appropriately, then coordinate our attacks to deal damage efficiently. That's not to say there aren't alternatives, which is why it's important to understand how the teams work.
PFK, any thoughts?
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