Forum Discussion
7 years ago
"Minowara;c-1419158" wrote:"Woodroward;c-1411309" wrote:"Minowara;c-1411270" wrote:
@CG_Kozispoon @CG_NotReallyAJedi
There is a significant issue with the silencer in its AI. I just got it to 7 star and use it in ship arena at the top of my shard. The silencer is a very fast ship and its basic contains a stun. That's what is so good about the ship. However, for some reason the ship is using it's special attack to start off a match, which is terrible. This is making the ship extremely bad on defense. Honestly, it would be coded best if it just used its basic when AI-controlled -- the basic attack is always useful and the special needs to be timed perfectly to be any good -- 90% of the time it is usually worse than the basic.
Is there something that can be done about this? This a very simple attack priority fix.
The only specials that have conditions attached to them are healing or cleansing specials. All others are simply used on cooldown when ai controlled so it will almost certainly not be changing.
Where do you get that idea? Tie Fighter and First Order Tie Fighter both use their basics in the opening round over their available specials. They were programmed to do so. Silencer can be too.
@Minowara , Actually Tie Fighter Pilot is bugged and never uses its special. Geonosian Soldier was bugged this way as well. FOTP never uses his basic in his opening attack when I go against him, so... no specials are conditional besides heals and cleanses when controlled by the AI.
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