Forum Discussion

CG_Kozispoon's avatar
8 years ago

TIE Silencer - Kit Reveal




Superior First Order Attacker that gains unlimited speed and deals massive damage

CREW: Kylo Ren (Unmasked)

Basic: Disruptive Advance


FINAL TEXT: Deal Physical damage to target enemy and Stun them for 1 turn if they have more than 50% Turn Meter. Otherwise, gain Advantage for 2 turns.

Special 1: Overwhelming Advantage


FINAL TEXT: Deal Physical damage to target enemy. If TIE silencer has Advantage, this attack deals 75% more damage. If this attack defeats an enemy, gain 20% Turn Meter and Foresight for 2 turns.

Unique 1 (Crew): Frenzied Rage
FINAL TEXT: Each time TIE silencer is damaged or damages a Target Locked enemy, it gains +10 Speed and +10% Offense (stacking) until the end of the encounter.
  • @CG_Kozispoon @CG_NotReallyAJedi

    There is a significant issue with the silencer in its AI. I just got it to 7 star and use it in ship arena at the top of my shard. The silencer is a very fast ship and its basic contains a stun. That's what is so good about the ship. However, for some reason the ship is using it's special attack to start off a match, which is terrible. This is making the ship extremely bad on defense. Honestly, it would be coded best if it just used its basic when AI-controlled -- the basic attack is always useful and the special needs to be timed perfectly to be any good -- 90% of the time it is usually worse than the basic.

    Is there something that can be done about this? This a very simple attack priority fix.
  • "Minowara;c-1411270" wrote:
    @CG_Kozispoon @CG_NotReallyAJedi

    There is a significant issue with the silencer in its AI. I just got it to 7 star and use it in ship arena at the top of my shard. The silencer is a very fast ship and its basic contains a stun. That's what is so good about the ship. However, for some reason the ship is using it's special attack to start off a match, which is terrible. This is making the ship extremely bad on defense. Honestly, it would be coded best if it just used its basic when AI-controlled -- the basic attack is always useful and the special needs to be timed perfectly to be any good -- 90% of the time it is usually worse than the basic.

    Is there something that can be done about this? This a very simple attack priority fix.


    The only specials that have conditions attached to them are healing or cleansing specials. All others are simply used on cooldown when ai controlled so it will almost certainly not be changing.
  • "Woodroward;c-1411309" wrote:
    "Minowara;c-1411270" wrote:
    @CG_Kozispoon @CG_NotReallyAJedi

    There is a significant issue with the silencer in its AI. I just got it to 7 star and use it in ship arena at the top of my shard. The silencer is a very fast ship and its basic contains a stun. That's what is so good about the ship. However, for some reason the ship is using it's special attack to start off a match, which is terrible. This is making the ship extremely bad on defense. Honestly, it would be coded best if it just used its basic when AI-controlled -- the basic attack is always useful and the special needs to be timed perfectly to be any good -- 90% of the time it is usually worse than the basic.

    Is there something that can be done about this? This a very simple attack priority fix.


    The only specials that have conditions attached to them are healing or cleansing specials. All others are simply used on cooldown when ai controlled so it will almost certainly not be changing.


    Where do you get that idea? Tie Fighter and First Order Tie Fighter both use their basics in the opening round over their available specials. They were programmed to do so. Silencer can be too.
  • Hiya @Minowara

    • Seems you've already answered your first question on your own. If the Silencer is damaged at all, which is why it doesn't say "damaged by".
    • Your second query is not as simple as you would think, but our team is definitely looking into it.
  • "Woodroward;c-1411309" wrote:
    "Minowara;c-1411270" wrote:
    @CG_Kozispoon @CG_NotReallyAJedi

    There is a significant issue with the silencer in its AI. I just got it to 7 star and use it in ship arena at the top of my shard. The silencer is a very fast ship and its basic contains a stun. That's what is so good about the ship. However, for some reason the ship is using it's special attack to start off a match, which is terrible. This is making the ship extremely bad on defense. Honestly, it would be coded best if it just used its basic when AI-controlled -- the basic attack is always useful and the special needs to be timed perfectly to be any good -- 90% of the time it is usually worse than the basic.

    Is there something that can be done about this? This a very simple attack priority fix.


    The only specials that have conditions attached to them are healing or cleansing specials. All others are simply used on cooldown when ai controlled so it will almost certainly not be changing.


    There is Acolyte who does not use her special at all under any condition (that I’ve seen anyways) when AI controlled.
  • "CG_Kozispoon;c-1419245" wrote:
    Hiya @Minowara

    • Seems you've already answered your first question on your own. If the Silencer is damaged at all, which is why it doesn't say "damaged by".
    • Your second query is not as simple as you would think, but our team is definitely looking into it.


    Wow, thank you for the reply! I know that nothing is simple, but I'm glad that it is on the list of things to look at.