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- Reaper - reduces opponent capital ship TM.
TFP - gives your capital ship TM.
Bistan U-wing - very fast reliable TL.
Biggs - taunt and protection gain.
Maul - not in first 5, after Biggs is gone can help protect everyone
Counters to TFP
Vader - unavoidable attack and irresistible TL
Poe - unavoidable special attack "Anakin_Skywalker;c-1462468" wrote:
3. Biggs' X-Wing...Basic can target lock.
That just sounds like a rumor. ;)"TVF;c-1462492" wrote:
"Anakin_Skywalker;c-1462468" wrote:
3. Biggs' X-Wing...Basic can target lock.
That just sounds like a rumor. ;)
I know it does target lock but I can't remember the last time I saw it happen."Fahrius;c-1462536" wrote:
As a gr user
Wht."TVF;c-1462542" wrote:
"Fahrius;c-1462536" wrote:
As a gr user
Wht.
Galactic Republic... seriously, people need to stop with the acronyms. I saw Poe abbreviated PD. I wanted to punch someone after that.- goodgil282New SpectatorMy guess there are a lot of potential lineups that could do great work. Just one example I've theory crafted is a Ghost, Phantom, Cassian, Bistan, Biggs under AA with Geo Spy as 1st reinforcement. However, this has been hard to test since I don't have any of the pilots geared to be arena worthy in my shard. My guess is that there are a lot more potential great lineups it there, but nobody wants to farm toons specifically for ships.
The only ship not mentioned so far that I can recommend from experience is resistance xwing - reliable TL, daze on special, constant exposes. Fantastic, underestimated ship. "swgohfan29;d-158937" wrote:
idk why i m doing this
ydk why ur askin?- TIE Reaper, Imperial TIE Fighter, and your call for third. Could be TIE Advanced x1, Poe's X-Wing, Scimitar, Slave 1, or FO TIE. Maybe even a U-Wing.
Edit: Biggs' X-wing. Can't believe I forgot that one. He's probably the third, or tied with TIE Advanced. - In my opinion, my top 3 ships are:
Biggs (taunt and protection regen on target lock) Protects my team while I get my attacks set up
Vader (unavoidable target lock and dispel) Can easily take out enemy TFP and constantly lays down TL
TFP (dodge chance is insane and can provide TL) He's my fastest ship and I consider him to be point man. Every move I make after his is dependent on if he gets TL or not - 1. First Order TIE. Turnmeter gain when a target-locked enemy is hit. So it gets roughly 1.5x~2x more turns than others. Cooldown is reset whenever FO TIE hits a target locked ship. Basic hits twice and can target lock.
2. TIE Advanced. 100% Target lock. 100% hit on Imperial TIE. Enemies can't get rid of target lock while this ship is present.
Weakness: Has tenacity of 15%. Easiest ship to be target-locked.
3. Biggs' X-Wing. Taunt & Protection when enemy is target-locked. Basic can target lock.
4. TIE Reaper. Enemy capital ship loses 35% turnmeter when an enemy or ally ship gets wrecked. Special removes buff.
5. Imperial TIE. The only ship that has evasion chance higher than 2%. Also the fastest ship among those that can target-lock enemies. Capital ship gains 15% (14% without ship omega, which is normally impossible to get) turnmeter when this ship evades. Empire Capital ships gain double that turnmeter. Gains foresight with special ability.
Weakness: Has no protection.
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Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
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