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5 years ago
"MightyWizard;c-2046341" wrote:"TVF;c-2046278" wrote:"MightyWizard;c-2046277" wrote:"Vendi1983;c-2046253" wrote:
Also, tenacity down negates any modding for tenacity on a 1v5 R7 Dooku vs CLS team. So the stuns will stick. (85% of the time)
Every Guard assist from Chewie will reapply it so he can do his fancy lightsaber twirl and cleanse himself all he wants.
Note - at this point I'm just playing devil's advocate. Not trying to antagonize.
Right, but that tenacity down debuff has to first pass a tenacity check to land. And did you miss the part about me saying he one hits toons on counter? He hardly ever gets to do his double tap in these situations. He crits for 40k+ on his basic when he counters. Twice. Hits that ignore protection. Only daze will really stop this, and there's no daze on that team.
I'm tired of repeating myself so I think I'll retire from this discussion.
Tenacity down is irresistible.
Says who? Tenacity down is only irresistible, as far as I know, if the ability that applies it states that it's irresistible. No such statement in Chewie's kit.
In any case I know from first-hand experience that Dooku can do what I say he can. I suppose I'll get back to this thread with video-proof next GA, or maybe tomorrow if this TW presents a fitting candidate.
You got a few relic characters from what you said but didn't know tenacity down was irresistible , either you have paid and taken a shortcut to the top or are really bad at this game.
Considering what I have seen and read ( gave savage crit damage even though his main DMG comes from a 99k nuke and his zeta basically thrives off high health pool ), it's probably the second .
A combined 120k health and protection is one of the tankiest dookus on SWGOH.gg . Let's say CLS ,Han and chewie hit for a low 30k on basic which is easy ,now let's do the maths ... han shoots first leaving dooku on 90k stunned . Now it's Hans turn again 2 hits and 1 assist from chew that's 30k-30k-30k the tankiest dooku would be left with 0 health and protection.
Not even going to bother with confusion or anything if the tankiest r7 dooku in the whole game can't survive the opening 2 moves .notice how I didn't even put the expose from c3 or health DMG from chewie, basically took 30% off the total DMG and he still dies in 2 turns.
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