Forum Discussion
8 years ago
This is a great thread....I'll also see if we can get any pre-event strategy discussion...
Personally I'm not going to have Sabine 7* for Thrawn - I'm going to run the other 5 and HOPING to do it at a g7/8 mix - maybe with Ezra at 9. My thought is to leverage the Chopper + Zeb passive's for heal / protection gain at beginning of turn and focus mods on speed + offense rather than h/p. Goal is to take turns as much as possible to regen h/p - Chopper also increases protection when damaged. Use offense and speed to not only attack and damage, but to serve as a primary source of survivability. Make Chopper really fast so he can proc taunt and hopefully waste some attacks with dodge - play the dodge RNG game. Also, if there are buffs, him being fast and reducing TM could be big.
Personally I'm not going to have Sabine 7* for Thrawn - I'm going to run the other 5 and HOPING to do it at a g7/8 mix - maybe with Ezra at 9. My thought is to leverage the Chopper + Zeb passive's for heal / protection gain at beginning of turn and focus mods on speed + offense rather than h/p. Goal is to take turns as much as possible to regen h/p - Chopper also increases protection when damaged. Use offense and speed to not only attack and damage, but to serve as a primary source of survivability. Make Chopper really fast so he can proc taunt and hopefully waste some attacks with dodge - play the dodge RNG game. Also, if there are buffs, him being fast and reducing TM could be big.
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