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- deathbringer592 years agoSeasoned VeteranI feel like a SpongeBob meme would be appropriate here... but could be seen as trolling. But ya speed is the name of the game. You know what? Many games like this speed or a very certain stat is the name of the game.
- kard862 years agoSeasoned AdventurerI appreciate you don’t like the game design, but it isn’t going to change, especially after 7/8 years. So you can either improve your mods and adapt to it, or continue to be frustrated.
- OP, your presenting your argument as being rational but that people are failing to understand. So, can you please explain why you chose to mod Darth Revan with protection primaries? Because I'll admit I'm struggling to understand that.
- Scruminator2 years agoSeasoned AceI furthermore am wondering if you’ve ever tried to look up guides on mods, or at the very least tried to see why you’d be losing so consistently against lower geared opponents.
I hope you do, otherwise you won’t really enjoy the game.
We’ve tried to point out the mistakes you’ve made, and given you the advice you can either use or ignore. - It's a "mod"
- Vaderizer2 years agoSeasoned AceOP: Why am I losing?
Everyone: This is why you're losing
OP: well that's dumb I should be winning
Forums in a nutshell. "PlayerJ;c-2446888" wrote:
"S1th_Daddy;c-2446876" wrote:
just outta curiosity, why is the playerj comment trolling? makes sense and doesn't seem offensive ?
Exactly!
It’s not trolling or spamming as my post is original.
They get upset because I challenge what they believe is right.
Also, I will give an example of how a MOD with out speed can be worth keeping.
A Pre-taunting tank with a MOD which has no speed, yet has quad roll in health % is a good MOD.
The tank doesn’t necessarily need to be fast because it already has its taunt up.
It just needs extra Bulk.
Unless the opposing team has a fast unit with a dispel, rendering such an approach useless, unless you have the speed to take a turn to get the taunt back up. Also, you're forgetting that mods have four secondaries, you can easily have some extra health or prot on a tank and still have room for some extra speed. By ignoring speed you hamstring your characters, and in many cases it will render a team useless.
Repeatedly offering objectively incorrect advice could be considered trolling, that's up to the forum moderators.
With the exception of very few characters (DDK, JKL, Cal and maybe a few others) speed is only beneficial, and allows for extra turns. More turns means more attacks, more damage, more buffs for you and more debuffs for them. There's a reason you'll see certain mods on the units owned by the best players in the game (those who are at the top of the leaderboards in GAC/TW). At that point many of them have almost all the same units at very high relic levels. The difference then is their mods. Look at what the best in the game do, there's a reason why they've gotten to the top."PlayerJ;c-2446888" wrote:
"S1th_Daddy;c-2446876" wrote:
just outta curiosity, why is the playerj comment trolling? makes sense and doesn't seem offensive ?
Exactly!
It’s not trolling or spamming as my post is original.
They get upset because I challenge what they believe is right.
Also, I will give an example of how a MOD with out speed can be worth keeping.
A Pre-taunting tank with a MOD which has no speed, yet has quad roll in health % is a good MOD.
The tank doesn’t necessarily need to be fast because it already has its taunt up.
It just needs extra Bulk.
That depends entirely on what else that tank is bringing to the table. There are plenty of cases where you want to use an ability quickly regardless of the presence of a taunt.
There are a hand full of cases where high speed is not desirable on a mod. They are by far the exception and not the rule. The fact that those edge cases exist does not negate the fact that speed is by far the most desirable stat on almost any mod set, on almost any character.
This isn't an "Advanced MOD concept" (sic) - this is a very basic concept that every player should have a firm grasp on when they start dealing with mods. There are some great videos and guides made by some of the top players in the game that can help - and they all focus on acquiring fast mods. They focus on that because that's what you need the most of and they're the hardest to come by.- Scruminator2 years agoSeasoned Ace95% of the characters in this game can definitely use high speed mods. Focusing on the exceptions will hamper your mod growth and stunt your in game performance.
Just because a tank is a pre taunt doesn’t mean they shouldn’t have some speed in their mods. They are more than just a taunt; they frequently have abilities that are extremely useful, but only if they manage to get a turn off before being annihilated. - MasterSeedy2 years agoSeasoned Ace@PlayerJ
You're trolling because you're cherry picking. This was mentioned above:6A speed set mod with no speed secondary to even start with?
The OP not only saved a speed set mod with no speed secondary, but wasted slicing mats to bring it up to 6A.
There are only 6 slots, of which 4 are needed to get a single set-bonus to speed. That set bonus is nearly always less than what you could get from a strong speed secondary on a mod from ANY set.
If speed is important enough to use 4/6th mod set bonus capacity to gain +13 or +17, then it's important enough to use 1/24 mod secondaries capacity to gain +20 or +24.
Except possibly the OP, no one here is ignorant of the importance of speed. We understand that its importance is high but not infinite and in a number of contexts the need for other stats can be more important.
What you are doing is taking summaries of an overall criticism that includes details such as a 6A speed set mod with no speed on it and abstracting it into a ridiculous argument that speed is always the most important thing and that we're going overboard with criticism because we simply don't like how the OP chose to mod his toons (or spend his mod resources).
The OP has chosen badly. The OP has come here to complain that they can't win. The community looked for evidence of why, found it, and provided what we hope to be constructive criticism. There is no defense for a speed set mod with no speed on it (primary or secondary). The evidence is vast that this player has tons to learn about modding, and your comments aren't helping them learn it.
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