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7 years ago
"NicolasRage;c-1586552" wrote:
The only thing that makes a mod relevant is a high speed secondary. Nothing else really matters.
That's essentially true but there are exceptions.
For instance on a guy Resistance trooper I would take a 5 speed mod with 7% crit chance over a 10 speed mod with 1% crit chance.
Generally you want mods to have high speed secondaries though. That's the biggest determiner of power.
Other things to look for would be potency, crit chance, protection % over 5. Health % over 3%.
Offence over 100.
Flat health over 1500. Flat protection over 2000.
These of course are numbers you will see after the mod is upgraded.
Generally when looking to upgrade mods these are what I am looking at the most:
speed secondary at the top.
Flat offence, crit chance and potency.
health and protection.
Defence/Offence %/ tenacity. Least useful.
Read this mod guide for more help as there as more things to look for:
gaming-fans.com/swgoh-101/swgoh-101-comprehensive-mod-guide/
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