"EpicJedi43;c-2172586" wrote:
I have tried but it willnot work i will try it again:)
I have another question i have just activated the sith marauder should i start lvl him up and pause everyone else?
I hope you are all well and good ?
Until next time then
Like most questions, the answer is it depends.
If you're running a Sith lead in area or need a 5th with to play an event, then marauder isn't a bad choice since you'll eventually need to r7 him for papa palps.
But if you aren't running sith in arena, or already have 5 for events, and aren't going for papa palps anytime soon, I would wait.
My rule of thumb is that they need to provide some kind of long term gain and preferably in multiple areas of the game.
For example, thrawn is great in many arena teams early on (and a vital part of the Vader counter to Rey late game), he fills out an empire squad so you can use him for those events, you can use him for tw, and tb, you can use him as part of a hpit solo team, and for gac.
So he's pretty useful. Phoenix get you thrawn. They have use in early game so gearing them to the point of getting thrawn is vital. After that there are more useful substitutes.
Vader is as useful as thrawn except he also can do sith events so I gear him more.
Scoundrels are needed for the credit so gearing 5 of them to the point of beating the last tier easily. Once again you want some crossover. Don't gear clonwars chewie just because he's there. I use a mix of bhs (boba, jango, and dengar) and zalbar, and st han. I'm working on jkr anyway and will eventually go for cls and chewie. So no waste.
So you just want to be smart about it and not gear up characters that have only limited use. Two weeks ago, I would have said no way on sith marauder. But being needed for one of the 4 most powerful characters in the game and the one with the most ftp friendly requirements changes things quite a bit.