Forum Discussion
8 years ago
"JacenRoe;c-1137589" wrote:"Take_a_Bite;c-1137531" wrote:
Your stunning an ability blocked enemy... Wouldn't you rather apply back to back ability block and keep them from using abilities for 2-3 maybe 4 turns?
I'll give you a scenario. How about thrawn fractures baze and r2 targets thrawn with smokescreen. Now thrawn will counter a lot. So would you rather have him going for a stun that only prevents a basic or continue applying back to back ability block.
His basic is important since he will be using it a lot even if you fracture when you can. Not paying attention to how to level his basic is missing out on a vital part of his kit.
As I said, stun him, then ability block him again so that when he comes out of stun he'll be ability blocked. Not seeing a downside.
Long list of upsides though. Many toons can do 10-15k crits on a basis... unless they're stunned. And stunned characters don't counter attack. An ability blocked Chirrut could beat my tank to death with a dozen counter attacks every one of which is healing him to full. A stunned Chirrut just dies. And stunned characters can't dodge even with foresight. I've stunned a character with Thrawn (through tenacity up no less) only to have Kenobi give them foresight. So what. I kill them anyway since stun is so much better than ability block.
Do you have/use Thrawn? Or is this a theoretical inquiry? Because in practice it's way better. No downside at all that I've experienced.
You can't have a toon come out of stun and still be ability blocked (except by boba and krennic). Thrawns basic does not apply speed up after you omega it on a toon who is ability blocked. It stuns and that's it. They come out of stun and they can destroy you next turn unless you neutralize them with other characters or abilities. Thrawn can not back to back ability block when his basic is omega'd.
His speed up doesn't expire till after their next move so they have the window to use an ability before you can stop them. Stun is powerful but you miss out on locking down abilities with no turn in between to use them. Many posters so far seems to think the stun is better, but you seem to not understand the wording of the ability.
The point is that this ability might be better at level 7 than 8 similar to how royal guard and fives have abilities you might not want to level based on what their purpose is.
About SWGOH Strategy & Tips
Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
22,746 PostsLatest Activity: 11 hours agoRelated Posts
Recent Discussions
- 11 hours ago
- 24 hours ago
- 4 days ago
- 4 days ago