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7 years ago
"K33p3r_ofthe_C00L;c-1575109" wrote:"Lilpup;c-1574433" wrote:"K33p3r_ofthe_C00L;c-1574353" wrote:
Don't underestimate Ghost and Phantom =).
Ghost can speed up reinforcements, and both ships could inflict TL upon arrival.
Tie Advanced is nice too, although we often use it as starting ship.
I guess, there is no best...it depends on what you need or what you want to do.
For me, I run Ghost followed by Phantom. Starting is Biggs, Tie Adv, ITF.
Utility reinforcements are Cassian and Poe.
Thanks for the comment. I just looked and my most recent team is Biggs, Tie Advance, Tie Silencer to start and then Slave One, Ghost, Phantom and Poe. Ghost and Phantom seem a bit underwhelming unless you level their reinforcements IMO. If I don't level them I feel like I'm gonna pull them for something like.....Clone Srgt, Cassian, Poe and a 4th like Slave One or 5's Umbaran . I've also flirted with the idea of moving Vaders Tie Advanced to reinforcements and putting Bistans U-wing with that Target lock into my starting 2 as he'll get a damage boost being a rebel when I call that initial double assist from AA ship ability.
It is underwhelming, though I see a bit of value. Ghost can inflict TL upon arrival, this is great if you still have your Biggs active. The value of Phantom without upgraded reinf is that it will boost Ghost's evasion and the critical chance of Biggs' basic attack. That is if Biggs is still alive, lol.
But anyway, I am working on Ghost's reinforcement upgrade right now.
Ok, I'll take a better look. Do u already have Phantoms reinforcement maxed?
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