Forum Discussion
7 years ago
"TVF;c-1574354" wrote:
I'm taking a long look at Phantom. The ability to bring in ships on turns 2 and 3 is pretty strong.
This is what I went with. Reinforcement seemed too powerful at the moment to not want to get one each on turns 2 and 3.
I run Biggs, Ghost, Vader as starting. Usually start off with a Vader lock, Biggs special, Ghost’s stealth with Vader, and Home One Volley. If that doesn’t kill off the enemy taunter, the dot left usually does. I’m usually left with a full prot Biggs from all the TL plus Prot up. Phantom on turn 2, dispel or another tank on turn 3.
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