Forum Discussion
"jackaldo20;c-1574107" wrote:
I think AI prioritises support types then attackers for reinforcements
I swear they made an announcement about it a few days after 2.0 launched, but now that I look in Dev Announcements and News I can't find it... I needed to read it again because it listed three priorities for the AI, but I only remember two.
I definitely remember that the first and most important thing to the AI is survivabilty, so it will try to bring in a ship that will protect your other ships first--Scimitar stealthing them, Slave-1 or Clone ARC taunting, not sure where healing falls in that prioritization, though. Then the second or third priority was destroying enemy ships.
I'm pretty sure it also said that if you were up 3-to-2 it recognizes that and tries to push your advantage by bringing in attackers. But, as I said, I can't find that post and memory is unreliable :("NicWester;c-1574204" wrote:
"BulYwif;c-1574060" wrote:
Clone Sergeant's ARC-170 is also very good since he taunts until he loses protection. He regains taunt even if dispelled. Kind of improved version of Biggs' ship in reinforcement.
I loooooooooooove Clone Sgt, it's one of my new favorite ships. But you can get by with just the level 1 and level 2 versions for now. I assume the OP is talking about which one to bring up to level 3 first, so I think you can rule out the ARC for now. (Also, to the OP, I would suggest upgrading four abilities to level 2 before upgrading one to 3, but you do you!)
Assuming you want to go from 1 to 3 on one ship right now, I think there are two really strong options depending on what you need:
1) Wedge. His level 3 reinforcement ability is an undodgeable, irresistable buff immunity and heal immunity. This is perfect for getting rid of those troublesome Biggses out there, especially considering Wedge's special will get an additional 40% damage right from the jump. It won't cleanse a taunting Biggs, but that's probably for the best--if two taunts becomes the meta, you'll want Biggs to be taunting so you can rip through him.
2) Plo Koon. His level 3 reinforcement ability heals both health and protection for a significant amount. In and of itself that's pretty good, but right now there are two very important ultimates that this counters--Tarkin and Thrawn. Both do a boatload of AoE, so late game this will keep your ships up. More importantly, Thrawn will pick one of your ships and instantly destroy it, but Thrawn can't ignore taunts. Bring in Plo Koon, throw his taunt on a ship you don't mind losing (someone with low health, for instance) and you can get through that ult.
Thanks for the reply. I normally kill Biggs before he gets a turn so he isn't an issue since I use AA team. I had considered doing my 4 reinforcement, but not sure which 4 ships work the best? I definitely want Poe as one of them...not sure who to pair with...definitely want a 2nd taunter like SunFac, Slave One, or Clone Srgt as a 2nd reinforcement.- Da_BauersNew Spectator
"Lilpup;c-1574189" wrote:
"Vendi1983;c-1574163" wrote:
Cassians maxed out reinforcement is ridiculous when paired against the right enemy team.
Thank you...So Cassian at Gear 8 would work fine? What is the right enemy team?
Any team that runs considerable buffs. Ghost/Phoenix. Taunts. Retribution. Bring it in right after either Mace or Ackbar do their specials and it's all gone. It clears all of it from everyone. - Cassian at G8 works great. Im using him top 10-30 range.
I will say I dont think I have ever ever seen him counter. But his reinforce and assist are awesome. - kato77New SpectatorKylo Rens command shuttle also look good at tier 3 - removes tm from enemy reinforcements and gaining tm for itself and FO allies.
- YKMisfitRising NoviceCassian's is good even at level 1. I like to bring him in right after my opponent brings in Slave 1.
- Don't underestimate Ghost and Phantom =).
Ghost can speed up reinforcements, and both ships could inflict TL upon arrival.
Tie Advanced is nice too, although we often use it as starting ship.
I guess, there is no best...it depends on what you need or what you want to do.
For me, I run Ghost followed by Phantom. Starting is Biggs, Tie Adv, ITF.
Utility reinforcements are Cassian and Poe. - YKMisfitRising NoviceYeah, Phantom's is one of the best for sure, but it needs to be maxed for it to really be great.
- The OP has 100 available.
- I will say that my buddy's account that I sometimes get to run can place first in fleet arena provided enough battles, and he runs Biggs, Vader, Imperial TIE - Boba, FOTFP, Poe as ships. He only upgraded Boba's reinforcement which is enough to take 1.
On offense it's amazing as the AI doesn't save dispels. On defense, it's mediocre as it is likely being dispelled by a human controlled fleet.
About SWGOH Strategy & Tips
Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
22,726 PostsLatest Activity: 8 hours agoRelated Posts
Recent Discussions
- 21 hours ago
- 2 days ago
- 4 days ago