Forum Discussion
7 years ago
"NicWester;c-1716091" wrote:"KyoO1234;c-1715833" wrote:"Kokie;c-1714724" wrote:"KyoO1234;c-1713722" wrote:
Well done EA! Making the already overpowered Genosian ships even more powerful (Sun Fac ignoring taunt anyone?!?!)
This is getting ridiculous.
Geonosian ships are my favorite opponent......usually a 1min win
What ships do you use?
And Sun Fac ignoring taunt when coming in as reinforcement is happening
Whose taunt are you talking about being ignored here?
Sun Fac bypasses (but not ignores!) any reactive taunt when his ship enters the field. The only one that comes to my mind immediately is Sun Fac's own taunt, so I'll use that for this example. Sun Fac checks if the active opponent is buffed or not at the start of the turn, if they are then he'll taunt and get his other benefits; if they aren't, nothing happens. The start of the turn is your capital ship's action and capital ships can't be buffed, so Sun Fac doesn't taunt and you're free to target whoever you want. Then you pick "Reinforce" as the capital ship's action, pick Sun Fac, he enters the board, you're still targeting whoever you want, and his reinforce-Stun triggers, then he gets whatever buff the capital ship gives (Advantage, Retribution, Crit Up, Valor, whatever), and THEN Sun Fac's turn starts and the Sun Fac already on the board checks for buffs.
You can check this yourself. Start with your Sun Fac on the board, and bring Biggs (with his reinforcement ability maxed out) out from reinforcements. The AI will always bring Sun Fac first, which will stun Biggs 100% of the time (the AI is forced to target him because he's taunting) and then their Sun Fac will use their special to stun your Sun Fac 100% of the time (again, the AI is forced to target him beause now HE'S taunting, but he wasn't taunting when the enemy capital ship took the Reinforce action).
Timing on this game is very much like Magic: the Gathering. An effect goes on the chain, and unless it's countered or fizzles it will always go off, even if a later effect makes the initial target invalid. Start of Turn --> Reinforce --> Reinforce ability --> start of turn (ie: Sun Fac's taunt) --> New ship takes action.
My HT taunts (with breach). Sun Fac comes in as reinforcement and ignores HT taunt targeting my KRS destroying it with the other Genosian ships assisting. Happened 3 times to me already.
But I am sure somebody will tell me I just didn’t understand how fleet arena works...
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