Forum Discussion
9 years ago
I've been rocking the 7*/81/g10 jawa team for a bit. I use them in Arena as well. I have mine modded for Arena, so take this with a grain of salt given that there is large potency boost for tank raid.
-Nebit (L): Tenacity/Health mods (take into account GG's DoT is bugged and isn't affected by tenacity)
-OJ (original jawa): crit damage + potency (He can pop 21k+ crits in Arena against viable opponents)
-Dathcha: Crit damage, make sure you've got a crit damage primary on triangle. (He has ridiculous crit chance from unique ability)
-JE: I've got him on Health mods, with strong speed secondaries. Primary potency in cross slot, primary speed in arrow slot. You really need this guy to be fast, but preferably a little bulkier. Mine runs 35k health+prot, 226 base speed (before additional 40 speed from unique ability), with 40% potency (gotta stick them TDs).
-JS: Up for debate. I really focused on potency to get the "line in the sand" TDs sticking, but if he is unstealthed and goes down early you are completely done for. I did crit chance x2, potency x4, with primary speed (arrow), crit dmg (triangle), potency (cross). Look for speed secondaries. I've got his potency at 75%.
Once again if you're only planning on using them in tank raid then nerf some of the potency mods for crit chance (since dathcha will be your lead, not nebs).
-Nebit (L): Tenacity/Health mods (take into account GG's DoT is bugged and isn't affected by tenacity)
-OJ (original jawa): crit damage + potency (He can pop 21k+ crits in Arena against viable opponents)
-Dathcha: Crit damage, make sure you've got a crit damage primary on triangle. (He has ridiculous crit chance from unique ability)
-JE: I've got him on Health mods, with strong speed secondaries. Primary potency in cross slot, primary speed in arrow slot. You really need this guy to be fast, but preferably a little bulkier. Mine runs 35k health+prot, 226 base speed (before additional 40 speed from unique ability), with 40% potency (gotta stick them TDs).
-JS: Up for debate. I really focused on potency to get the "line in the sand" TDs sticking, but if he is unstealthed and goes down early you are completely done for. I did crit chance x2, potency x4, with primary speed (arrow), crit dmg (triangle), potency (cross). Look for speed secondaries. I've got his potency at 75%.
Once again if you're only planning on using them in tank raid then nerf some of the potency mods for crit chance (since dathcha will be your lead, not nebs).
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