Forum Discussion
9 years ago
I think @Zekex made a very nice summary of my own thoughts on that trio. The triple layers of RNG make it an extremely resilient combo. Dooku is also a balanced character, with at least some offensive power as well. It's hard to find another combo that is as versatile, at least as long as there are so many broken skills.
A decent alternative is turn meter manipulation, but ever since the update I find my Clone team less viable than before. It just can't dish out enough damage to match the tankiness of RG. If Plo Koon had enough potency to reliably dispel Taunt every round, it would be more doable. But for now, I feel that the update reinforced the current meta rather than changing it. My top 10 is even more extremely streamlined around the Trio than it was before, and none of my other teams are able to compete with it anymore.
I'm still working on other team ideas to see if there's a way around the Dooku/Daka/RG combo, but for now it looks kinda bleak.
A decent alternative is turn meter manipulation, but ever since the update I find my Clone team less viable than before. It just can't dish out enough damage to match the tankiness of RG. If Plo Koon had enough potency to reliably dispel Taunt every round, it would be more doable. But for now, I feel that the update reinforced the current meta rather than changing it. My top 10 is even more extremely streamlined around the Trio than it was before, and none of my other teams are able to compete with it anymore.
I'm still working on other team ideas to see if there's a way around the Dooku/Daka/RG combo, but for now it looks kinda bleak.