Forum Discussion
10 years ago
I tried fixing turn order as suggested by jackTHErandom, but scrapped it because the problems it creates with Wiggs teams. Remember that Biggs gets 100% TM on a crit. So he can slip in a OHKO before your 88 gets a chance to move. A speedy STH could work but it's really challenging to get him faster than Biggs due to Wedge's unique. More generally, HK has such a low base speed that you need some serious speed secondaries to get him faster than 88 (unless you want to put almost no speed on the latter).
I like the idea of using a speedy Shoretrooper, though. But it comes back to the age old problem of who you sub out for him. Assume HK is a must because of his leader ability. If you take out 86 or 88, do you have enough DPS to survive? If you take out JE, you run into the problem that Shoretrooper will not get up crit immunity before you get blasted. Because of their higher base speeds, it's not really a problem to have QGJ go first to dispel ST followed immediately by a STH taunt followed shortly thereafter by game over.
B2 seems like the best droid to go in that set up. So the thought is that JE recalibrates and fills the TM of all your droids. You KO Wedge. If Biggs gets a special off, it hits ST. Lando could get off a special but that's ok as long as your ST is fast enough to get his taunt and crit immunity up before Lando goes again. Now you're in business. You can ignore Lando. But you better KO STH quickly. Biggs is still dangerous even without Wedge -- he's an incredible last man standing due to his speed, evasion and self healing (under Wedge lead).
I think the shoretrooper tournament is coming back so don't despair if you don't have him. Even at 3* he works if you gear and mod him.
As far as ships go, so sad that droids were left in the dust. Hopefully, they fix that soon.
I like the idea of using a speedy Shoretrooper, though. But it comes back to the age old problem of who you sub out for him. Assume HK is a must because of his leader ability. If you take out 86 or 88, do you have enough DPS to survive? If you take out JE, you run into the problem that Shoretrooper will not get up crit immunity before you get blasted. Because of their higher base speeds, it's not really a problem to have QGJ go first to dispel ST followed immediately by a STH taunt followed shortly thereafter by game over.
B2 seems like the best droid to go in that set up. So the thought is that JE recalibrates and fills the TM of all your droids. You KO Wedge. If Biggs gets a special off, it hits ST. Lando could get off a special but that's ok as long as your ST is fast enough to get his taunt and crit immunity up before Lando goes again. Now you're in business. You can ignore Lando. But you better KO STH quickly. Biggs is still dangerous even without Wedge -- he's an incredible last man standing due to his speed, evasion and self healing (under Wedge lead).
I think the shoretrooper tournament is coming back so don't despair if you don't have him. Even at 3* he works if you gear and mod him.
As far as ships go, so sad that droids were left in the dust. Hopefully, they fix that soon.