Forum Discussion
7 years ago
"Anakin_Skywalker;c-1479912" wrote:
Titans team have little to no issue against them on offense.
Stun Vader with Han. And then enemy Thrawn will fracture one of my ally. If he is faster than my R2 that is. If no one is fractured, then I useR2 smok and thrawn tm swap to gk. Gk use lead the charge to palp and palp is dead.
If R2 is fractured, my cls gets ton of turnmeter from that 4 hits on r2 (rebel ally). Then I buff immune one of the tanks and use thrawn tm swap to han. Han use his buff ability. GK LEAD THE CHARGE.
The only issue is againt team with very fast thrawn, due to good mods, and when he swaps turnmeter with palpatine or vader on turn 1., which is extremely rare
my experience when running either my ns MT lead team and stun w/ old daka, or my rex/han/thrawn/gk/cls and stun anybody but thrawn ... is that thrawn always cleanses the stun and swaps TM and then immediately fractures one of my toons. this has led me to always stun thrawn first as he is typically faster than the ep/dn toons on his own swquad.
my bigger problem is that when the enemy has a DN, the cool down reduction by 1 is killing most of my squads w/ NS or my other empire or hybrid teams. I find that I need to stun thrawn, then use cls to reduce tm on DN or have a fast rex/chiruit to put tenacity up. then, once tenacity up is applied, I dont really care if they fracture a toon or get off attempts at shock/stuns etc and my team just gets rolling.
both DN and thrawn on many teams is still very potent and this means unless you run the same, your team may fall a lot (at least w/ rex, cls, ns, jtr leads, cant comment on fo teams).
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