Forum Discussion
19 Replies
"Silken;566240" wrote:
"67Special;565908" wrote:
"LastJedi;565813" wrote:
the only good mod set is crit dmg mod since the 30% set bonus is significant
Base crit damage is already 150%. So 30% is just a 20% increase over an unmodded crit. And when you don't crit, no bonus. So it's good for high crit toons, but not outrageous.
not true, a 30% increase in modded crit is pure 30% increase. so 180% crit damage, strange but true, im wearing same mod myself.
Nope Last Jedi had this correct.
Unmodded - 100 base damage - 150 Critical
Modded - 100 base damage - 180 Critical.
150 + 20% equals 180
Well yeah. 20% of 150 is 30. To clarify, here is an example.
Example.
For base damage of 1000
Offense up 10% increases crit damage by 150
1100 base x 1.5 = 1650
Crit up 10% only increases crit damage by 100.
1000 x 1.6 = 1600
For every percent of offense up, u increase crit damage by 1.5x. 20% offense up is as good as 30% crit up, on a crit. And this doesn't take into account armor. With damage mitigation, offense up is even more better than crit damage up, point for point.- Back on topic, don't forget your assistance callers. Remember good Ole speed assist meta? With omega skills and speed mods, speed assist could be back on the menu.
A lot of toons proc tm and other effects on their basic. If u have a speedy assist, u can get them going. Han has a chance to gain tm if he assists. GS can gain TM if he crits and then call another assister. HRS, Luke, Ackbar, and a host of other toons do cool things when they assist.
So... qgj has my speed mods. Also helps against Ben han. His turn comes up quicker after han taunts. And if he is blocked, he might still get his next turn in time, esp if he procs tm on his basic. "LastJedi;571364" wrote:
"Silken;566240" wrote:
"67Special;565908" wrote:
"LastJedi;565813" wrote:
the only good mod set is crit dmg mod since the 30% set bonus is significant
Base crit damage is already 150%. So 30% is just a 20% increase over an unmodded crit. And when you don't crit, no bonus. So it's good for high crit toons, but not outrageous.
not true, a 30% increase in modded crit is pure 30% increase. so 180% crit damage, strange but true, im wearing same mod myself.
Nope Last Jedi had this correct.
Unmodded - 100 base damage - 150 Critical
Modded - 100 base damage - 180 Critical.
150 + 20% equals 180
Well yeah. 20% of 150 is 30. To clarify, here is an example.
Example.
For base damage of 1000
Offense up 10% increases crit damage by 150
1100 base x 1.5 = 1650
Crit up 10% only increases crit damage by 100.
1000 x 1.6 = 1600
For every percent of offense up, u increase crit damage by 1.5x. 20% offense up is as good as 30% crit up, on a crit. And this doesn't take into account armor. With damage mitigation, offense up is even more better than crit damage up, point for point.
True, that crite-wise the increase in damage is less if +1% is added to crit damage instead to buffing offense up for 1%.
But you also have to consider that the max amount of offense buff you can get from a primary stat is +5.88% whereas the max amount of crit damage increase you can get is 36%. So your example isn't realistic.
To take your example: for base damage 1000
Offense up 5.88% increases crit damage by 88.2
(1000*1.0588) x 1.5 = 1588.2
Crit up 36% increases crit damage by whooping 360.
1000 x (1.5+0.36) = 1860
So, mod-wise, crit damage out-classes offense up by far, of course only if considering crits and if the crit takes effect."kartoffelSTAMPF;571427" wrote:
"LastJedi;571364" wrote:
"Silken;566240" wrote:
"67Special;565908" wrote:
"LastJedi;565813" wrote:
the only good mod set is crit dmg mod since the 30% set bonus is significant
Base crit damage is already 150%. So 30% is just a 20% increase over an unmodded crit. And when you don't crit, no bonus. So it's good for high crit toons, but not outrageous.
not true, a 30% increase in modded crit is pure 30% increase. so 180% crit damage, strange but true, im wearing same mod myself.
Nope Last Jedi had this correct.
Unmodded - 100 base damage - 150 Critical
Modded - 100 base damage - 180 Critical.
150 + 20% equals 180
Well yeah. 20% of 150 is 30. To clarify, here is an example.
Example.
For base damage of 1000
Offense up 10% increases crit damage by 150
1100 base x 1.5 = 1650
Crit up 10% only increases crit damage by 100.
1000 x 1.6 = 1600
For every percent of offense up, u increase crit damage by 1.5x. 20% offense up is as good as 30% crit up, on a crit. And this doesn't take into account armor. With damage mitigation, offense up is even more better than crit damage up, point for point.
True, that crite-wise the increase in damage is less if +1% is added to crit damage instead to buffing offense up for 1%.
But you also have to consider that the max amount of offense buff you can get from a primary stat is +5.88% whereas the max amount of crit damage increase you can get is 36%. So your example isn't realistic.
To take your example: for base damage 1000
Offense up 5.88% increases crit damage by 88.2
(1000*1.0588) x 1.5 = 1588.2
Crit up 36% increases crit damage by whooping 360.
1000 x (1.5+0.36) = 1860
So, mod-wise, crit damage out-classes offense up by far, of course only if considering crits and if the crit takes effect.
That is why I also mentioned armor. Damage mitigation takes X off of base damage. So it takes X*1.5 off of crit damage. And if u have crit damage mods of say +60%, it will reduce your crit damage by X*2.1.
Everyone has some armor/mitigation. So your example is not realistic either.
Then factor in crit chance. Droid have like 45%. So you only get 45% of that bonus, nominally.- So what i am learning is that set bonuses for speed (which require 4 mods) can be outgained by primary speed stats from only 1 mod. Which is dumb.
- Raz-Noom9 years agoNew VeteranI've always thought that with the damage Ventress does, she could be lethal with more speed. So that's who I think.
- Throw speed on toons that will make it sonyou win the battle by going first example, Rex so he can pop off his TM boost to make team go first, STHan to get taunt off first and then boost TM to everyone, JE ensure he will always go first ackbar,Tarkin, ect. Point is give speed to toon that have enough speed to actually benefit from the percentage boost then narrowing it down more you pick the ones that have abilities that wil almost ensure a win for you if they go first
- Dont forget yoda. The more speed, the more his basic will protect you.
"LastJedi;c-565813" wrote:
the only good mod set is crit dmg mod since the 30% set bonus is significant
Base crit damage is already 150%. So 30% is just a 20% increase over an unmodded crit. And when you don't crit, no bonus. So it's good for high crit toons, but not outrageous.
So true