Forum Discussion
- With kylo unmasked zeta lead,first orders recover health and protection when they gain status effects
This is one reason
Another reason is when kylo takes damage,he gain defense
Also kylo take reduced damage from percent health damage effects(like expose) - You probably aren't letting him take a turn. Han, Luke, and 3PO all drain TM. Every time you hit him, he gains defense so your attacks do less damage. If he never gets a turn, his defense keeps growing until you can't do any damage at all. You have to let him get a turn so his defense level resets.
And Expose doesn't work on Kylo. "Laz;c-1915865" wrote:
Should I use a different team against him or change the kill order?
Ewoks and JTR lead resistance are excellent counters for FO."Vendi1983;c-1916103" wrote:
Kill regular Kylo 1st or 2nd. Then you can balance the big TMR hits on other characters while using the ones mentioned above to hit regular Kylo.
With C3P0 in the team he'll be very difficult to kill nonetheless : C3 unique apply an expose on each hit so at least 5% health & protection regen from KRU lead.
And neither expose nor Chewie unique do any damage to him, plus Chewie apply tenacity down on each assis, so 5% regen more and CLS apply two debuffs so 10%.
I made the mistake once and finally killed him just on time. I never used them with C3 against KRU again.
It's like trying to use a Carth team against KRU :-D- Kylo. Ok. I misread that as Kyno. That would have been a very different question.
- EffAPublicEyeDNew Spectator
"Banmeong;c-1917693" wrote:
Lol I can kill kylo with my ewoks without opening my eyes
Braille phone for the win? - An alternate means that no one here is talking about is put in a 5th toon that can apply healing immunity (cassian is an example of a rebel who can do this, who also synergizes well with a zeta CLS lead due to all the debuffs). Once you place that on either Kylo, they won’t recover health and with the permastun/TMR they’ll never take a turn and eventually die (on auto, if you’re running out of time).
- I always save Jtr for KRU. I always save cls for BH.
"Llennob;c-2236287" wrote:
I used Zam and Greedo to stack 4 thermal detonators on Kylo and when I used detonating shot his health bar didn’t even move. How is that possible? It says the the detonation is immediate damage and so the health back should be capped at 8-10%.
Bruh nice necro, almost 2 years lol"Llennob;c-2236287" wrote:
I used Zam and Greedo to stack 4 thermal detonators on Kylo and when I used detonating shot his health bar didn’t even move. How is that possible? It says the the detonation is immediate damage and so the health back should be capped at 8-10%.
Regardless of when they detonate, they are still a percentage based effect. He takes next to no damage from them, he'd still be healing for more than the damage 4 TDs does.
Edit: Zam triggers the Detonators at once, but it's still 5 (four from Detonators and one from Zam's basic) instances of damage, so KRU will regain 40% health health from that attack.
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