Forum Discussion
5 years ago
"Pan2218;c-2167614" wrote:
Ha...if by tailor, you mean changing mods? Then yes. All you need to do is participate in GA or TW to understand that there are too many specifics. I am not the only person making this statement either.
There are very few that are making it with any verifiable proof.
I dont think there are, I mean a round of GA is only 8 battles. is it all 8?
"Pan2218;c-2167615" wrote:
FO & Rebels seemed to have really benefited from the update however
You mean teams that have the most TMG are the ones that benefit from a system that tracks TM. Yes I agree, but what benefit? not being random, sure, thats great, but it didn't change any behavior that wasn't already there. it just allows a player to tailor it and plan better.
"Pan2218;c-2167616" wrote:
it makes me question if there ever was a problem to begin with?
Yes, the problem was there was no reliable way to know how some battles would play out and there were counters that would be very reliant on a factor that the players dont have control over.
now players can plan and make strategies that play out the same or as planned. Also they can make better educated guesses as to the turn order on teams like rebels and FO who have a lot of TMG and before would just be random.
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Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
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