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- Now Padme can break Darth Vaders Merciless Massacre with 2 turns left? Trust me I already know about hitting a tank.. this just cost me my GA match. My goodness. There are serious issues since this update. This is but one. Night Sisters are seemingly completely broken & they are my favorite faction as well one of the only enjoyments I had left in the game. This sucks. Call me what you will, but I know that I am not the only person feeling these frustrations
- If you knock someone other than Anakin below 50% health or kill them on a Padme team, Anakin gets a bonus turn, even during Vader’s Merciless Massacre.
Before Overflow, it was a coin flip as to whether Anakin or Vader went next. With the TM overflow changes, since Vader usually has 0-20% TM before MM gives him a bonus turn, Anakin will generally have enough TM Overflow to use his bonus turn before Vader. Then his zeta grants Padme a bonus turn, with her own overflow often letting her take that turn before Vader. Then Vader, if still alive, should resume his Massacre chain until Anakin’s bonus turn is triggered again.
WAI. I know there’s that bit in Merciless Massacre’s description about Vader’s bonus turns not triggering other bonus turns/TM gain, but it seems like that’s relating to Vader actually GAINING the bonus turn, not the ability he uses with it. You can find other examples (ie Malak getting a Jaws of Life bonus turn mid-Massacre) of this behavior. That might be a bug, or might not, but if it is it’s a problem with Vader and not with TM Overflow.
In the meantime, just kill Anakin first.
As for NS, I’m not sure what would affect them here. I would think the overflow would help them more, as Daka’s 50% TM on an ally’s death will let her revive them sooner. - Well I do usually kill Anakin & he was almost finished. But right in the middle of Merciless Massacre, she used Cunning plan & with all of the dots it ruined the entire match
- the Night Sister for PVP have seemingly been broken tho. They seem to be fine in PVE events however
- Da_Bauers5 years agoSeasoned AceTroopers enjoyed it though.
- Good for you!
- Lol your topics aren't even in the right realm. Seriously...smugglers run? Why are you even posting here?
- I was thinking this was a complaint that it broke the game by reducing the random factor of the game.
I just read up on the tm changes a minute ago, and I know there were people saying that making it not a coinflip would destroy the game by making speed the only thing that matters in arena (which everyone already claimed it was anyway).
I kind of agree with that sentiment.
My favorite parts of this game have always been the chance to overcome the odds thanks to RNG and the ability to be creative in team crafting. Most of the last few characters that have come out actually feed into creativity (though JKL should really have Rebel synergy too) but luck in combat is slowly decreasing IMO. - I tried to stay optimistic about it for awhile, but after a few weeks of game play it was very clear that older teams no longer functioned, Zetas are seemingly useless & high relics are a nonfactor in some instances. It has really been making me question the $ that has been invested over the years. Continually making game modes that have a twisted sense of what was begged for or just increasingly too difficult to play.
"Pan2218;c-2167606" wrote:
I tried to stay optimistic about it for awhile, but after a few weeks of game play it was very clear that older teams no longer functioned, Zetas are seemingly useless & high relics are a nonfactor in some instances. It has really been making me question the $ that has been invested over the years. Continually making game modes that have a twisted sense of what was begged for or just increasingly too difficult to play.
while general statements are great and all, do you have any specifics?
also have you tried to tailor any of these older teams to a more specific strategy, now that you can implement one? did you try to do anything with your mods?
this change didn't have any major effects on anything relating to zetas or high relics.
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