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AKAThePlaybook's avatar
AKAThePlaybook
Rising Vanguard
3 years ago
Solved

Bossk's Unique is bugged

Product: Star Wars: Galaxy of Heroes
Platform:Android Phone
What type of device are you experiencing the issue with? Samsung Galaxy S8
OS Version PPR1.180610.011.G955USQU5DSDA
Ally Code: (Find it here: http://bit.ly/AllyCode ) 552475294
What type of issue do you have? Gameplay
How often does the bug occur? Every time (100%)
Summarize your bug The clause in Bossk's unique that gives him 50% Health while he taunts isn't working.
Steps: How can we find the bug ourselves?
Connection Type Wifi
Please select your region North America
Country United States

Passing this along from another player so it can hopefully be fixed.

For Bossk, your math was correct:
= (Bossk health)x(1.5 if he has taunt) + (Zam health)x0.32
+ (Bossk prot)x1.5 + (Zam prot)x 0.32
= (80246)x1.5 + (65918)x0.32
+ (162015)x1.5 + (61217)x0.32
= 141463 health
+ 262612 prot
= 404075 totallife


Bossk should have had 404k total life, of which:
- 141k was supposed to be health
- 262k protection

Which meant you should have survived Rey's Sudden Whirlwind of ~387k damage (311996 + 74403).

However, because of a bug, Bossk only had 363k total life, of which:
- 101k was health: missing 40k chunk => why? Because his unique "+50% Max Health while he has Taunt" was not activated for whatever reason, even though Bossk had taunt. This is definitely a bug.
- 262k protection
https://cdn.discordapp.com/attachments/665023577325568006/962440824946294824/Screen_Shot_2022-04-09_at_12.49.49_PM_2.png

This is the smoking gun.

At the start of Greef's turn right before Bossk gets Whirlwinded by Rey, Bossk passively recovers 2.5% health and 2.5% protection from his payout, shown here by the green numbers:
+2533
+6565

Multiplying each number by 40 tells you his current max health and max protection pools:
- 101k health
- 262k protection

Which means: Bossk lead is working, Zam unique is working, but Bossk +50% health unique is NOT working.
https://cdn.discordapp.com/attachments/665023577325568006/962441218430742528/Screen_Shot_2022-04-09_at_12.56.10_PM.png
https://cdn.discordapp.com/attachments/665023577325568006/962441218657247323/Screen_Shot_2022-04-09_at_12.45.13_PM_2.png

Conclusion: This +50% Max Health clause isn't working.
https://cdn.discordapp.com/attachments/665023577325568006/962442534586560552/Screen_Shot_2022-04-09_at_1.02.49_PM.png
I think Bossk's unique works on the initial Taunt, but when he loses that Taunt and "regains Taunt for 1 turn", you don't get the +50% Max Health
I was testing in Galactic Challenges to see if Bossk unique worked for his initial Taunt

7 Replies

  • @AKAThePlaybook In my testing, Bossk definitely has +50% Max Health from his Unique for his first taunt that lasts 3 turns.

    After 3 turns, it goes away and does not come back for the rest of the battle. Even if he uses the taunt special again.
  • AKAThePlaybook's avatar
    AKAThePlaybook
    Rising Vanguard
    3 years ago

    And so with his usual frenzy loops he'd lose it almost instantly.

  • AKAThePlaybook's avatar
    AKAThePlaybook
    Rising Vanguard
    3 years ago

    Any chance of an update on this? EnigmaPotatoes had some more insight on what exactly might be happening:

    "In my testing, Bossk definitely has +50% Max Health from his Unique for his first taunt that lasts 3 turns.

    After 3 turns, it goes away and does not come back for the rest of the battle. Even if he uses the taunt special again."

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