Forum Discussion
in summary, if a target goes stealth. they enemy should no longer be able to target them.
and when a buff exists it should do its job (padme protection up).
Further more, i have a concern regarding a 3rd situation.
i have seen gba lead bugs in ga/tw completely ignore taunt, after their initial salvo of attacks, said attacks have triggered a teammate to taunt them (zaalbar as example). and the bugs continue to attack any other target they wish, instead of switching over to zaalbar.
- 6 years ago
Not a pro or anything, but I am a computer guy. I think that the assists are cued before the buffs come into effect, allowing the assists to continue on targets that become stealthed. It could also be that mass attacks are linked to who is targeted, and their state at that time, but I'm not sure. I think that the check from Padme's zeta is only applied at the beginning of a turn, so since all of the assists happen on the turn the protection up is gained, that part of the leadership is not counted. Also, I think Nest acts differently because her protection up is not a 'buff' buff. There is no green box floating above her head, unlike hound's tooth. I think the official excuse for most of these is probably something about loops and spaghetti code.
- GladOS-0136 years agoHero (Retired)@shhfiftyfive Hey thanks got the reports! Sorry I didn’t see this last week.
For the Padme assist scenario can you give specific examples? There are irresistible debuffs, depending on the team being used, and also the original attacker can apply debuffs. So a specific scenario would help determine if there is an issue or not.
In terms of stealth vs assists, OrionSmiggler is corrrect - all the assists queue up before the stealth happens and adding stealth on a hit won’t prevent the assists.
I’ve never seen geos ignore taunts. If they are, its a bug. Are you sure it's not just the rounds of multiple assists? Geonosian Brute special effectively calls the entire team twice and it can easily look like two separate turns.