Forum Discussion
There's a serious problem with Zeffoes.
As soon as a character (or several characters) kills the first Zeffo, the status bar "flickers" as in a "reset mode" and the character(s) can only inflict one point of damage at a time, while other non-killer characters can inflict damage until there's a single toon which inflict one point too.
IMO, the flickering consider the game off (I kill the opponent, the 1st one) but the next phase considers the 1st Zeffo killers as out of team so no more participation !!!
Please fix this game whatever or not compensation but it's non-sense !!!!!!!
Other think : "Level Up" remaining fight saving ...
Starting the 1st conquest fight of the day after R5 gear up : The Zeffoes are killed ... and you go to the next level, wasting the 4 remaining fight of the previous level . . .
Can't we use the remaining fights before going to the next level such as some daily conquests ..?
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