Conquest Glitch
The current Conquest event has developed a glitch making the enemy squad essentially immortal. There are two serious issues. Currently I am in stage 3 of the event and in the third fight. In the second fight against Pirated, I was unable to defeat the pirates with a Relic 7 SLKR team. The Pirates were all at about 2 red bars but would not fall no matter what attack was used. Time ran out and I returned with a Relic 9 SEE squad. The same thing occurred until SEE reached his ultimate, which destroyed four of the Pirates, the last falling easily. In the next battle, though, using SEE at the outset, not only were the opposing Phoenix squad all reduced to two red pips, but they were all Stunned and could not attack. This time, however, SEE’s cooldown count would not advance above 4%, no matter what he did. Thermite bombs flashed, AOC attacks crashed, the Phoenix characters stood in stunned agony and could do nothing, but they would not fall.
it is also worth mentioning that there have been several cases where individual toons exhibited similar near-invulnerability, lasting improbably when fully stunned and assaulted by all five of my squad. Enfy was one and Bobba Fett was another, but both eventually succumbed to attacks a few seconds before the round timed out, so I assumed it was some sort of game shenanigans. Now I’m beginning to believe your damage assessment algorithms are buggy. This problem has begun to pop up at different points of the gameplay and seems more indicative of programming errors than of your more usual game design to ‘encourage’ us to pay more to advance.
If you are going to continue your rather blatant efforts to force us to pay you more, at least provide competent management of the game’s systems.