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"Weird, it's using OFFENSE_PERCENT_ADDITIVE - which is a stat used for things that say "Call assist, dealing 20% more damage" and it would boost this stat. Which is always stronger because it scales on current offense, and not the battle start offense.
Anyways, yeah, I don't think any characters have base OPA. So they would need to be getting it from someone else" - my friend who read through the code and knows more about it than I do.
Sounds like it's pulling from the wrong stat line if I understand what he said correctly? Needs to pull from a stat that actually has a base value like physical offense or special offense. My coding friend says it's hard to pull one or the other between physical or special offense so one type of attacker would get favored, but maybe you can just add physical offense + special offense and take half of that to make it mostly even for the types of attackers
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