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There are plenty of other people posting the same problem about crashes since the Unity update. I am sure that this is at least one of the issues with that update. I have tried to get you useful diagnostics for this issue and could probably do more if it would be helpful. Please let me know if you need anything else.
- 5 years ago
I've just skimmed the forum for recent posts and reckon these are all probably this same issue...
https://answers.ea.com/t5/Bug-Reports/GAME-CRASHES-AND-SHUTS-DOWN/m-p/9315426#M40725
https://answers.ea.com/t5/Bug-Reports/Game-freeze-and-crash/m-p/9314782#M40722
https://answers.ea.com/t5/Bug-Reports/Game-crashes-and-closes/m-p/9304726#M40589
https://answers.ea.com/t5/Bug-Reports/Game-freezes-during-character-combat/m-p/9306919#M40640
https://answers.ea.com/t5/Bug-Reports/Game-freezing-during-battles/m-p/9304536#M40586
https://answers.ea.com/t5/Bug-Reports/Game-lock-up-during-GAC/m-p/9193397#M39605
https://answers.ea.com/t5/Bug-Reports/Multiple-Game-Crashes-During-Battles/m-p/9308757#M40657
https://answers.ea.com/t5/Bug-Reports/Crash-in-fleet-arena-match/m-p/9307622#M40643
https://answers.ea.com/t5/Bug-Reports/Game-frequently-crashing/m-p/9304625#M40588
https://answers.ea.com/t5/Bug-Reports/Game-Crashed-during-GAC/m-p/9304495#M40585
https://answers.ea.com/t5/Bug-Reports/Game-crashes-hangs-regularly/m-p/9303190#M40542
https://answers.ea.com/t5/Bug-Reports/Game-freezes-and-closes-during-battle/m-p/9304401#M40580
https://answers.ea.com/t5/Bug-Reports/Game-freezing-and-crashing-in-TW/m-p/9303520#M40565
https://answers.ea.com/t5/Bug-Reports/Game-freezes-during-arena-squad-battles/m-p/9303180#M40541
A general pinned post about this issue is probably a good idea...
- 5 years ago
And another one... Another segv from accessing a null pointer if I had to guess. Stack trace and photo attached.
07-15 22:30:11.182 10366 10443 E MessageQueue: IdleHandler threw exception
07-15 22:30:11.182 10366 10443 E MessageQueue: java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000000
07-15 22:30:11.182 10366 10443 E MessageQueue: Build fingerprint: 'samsung/gts210wifixx/gts210wifi:7.0/NRD90M/T810XXU2DRH1:user/release-keys'
07-15 22:30:11.182 10366 10443 E MessageQueue: Revision: '6'
07-15 22:30:11.182 10366 10443 E MessageQueue: pid: 10366, tid: 10443, name: UnityMain >>> com.ea.game.starwarscapital_row <<<
07-15 22:30:11.182 10366 10443 E MessageQueue: r0 00000000 r1 036e8038 r2 00000000 r3 000be17a
07-15 22:30:11.182 10366 10443 E MessageQueue: r4 6c891718 r5 00004000 r6 00004000 r7 00030000
07-15 22:30:11.182 10366 10443 E MessageQueue: r8 bf800000 r9 00000000 sl 7edc97cc fp 8d9feca8
07-15 22:30:11.182 10366 10443 E MessageQueue: ip 8d9fec98 sp 8d9feca0 lr 7edf78c8 pc 7b6b20fc cpsr 6a2e91d0
07-15 22:30:11.182 10366 10443 E MessageQueue:
07-15 22:30:11.182 10366 10443 E MessageQueue: at libil2cpp.008d40fc(Native Method)
07-15 22:30:11.182 10366 10443 E MessageQueue: at libil2cpp.008db388(Native Method)
07-15 22:30:11.182 10366 10443 E MessageQueue: at libil2cpp.02d8a0ec(Native Method)
07-15 22:30:11.182 10366 10443 E MessageQueue: at libil2cpp.02d8a6d0(Native Method)
07-15 22:30:11.182 10366 10443 E MessageQueue: at libil2cpp.01724d14(Native Method)
07-15 22:30:11.182 10366 10443 E MessageQueue: at libil2cpp.01e45bb0(Native Method)
07-15 22:30:11.182 10366 10443 E MessageQueue: at libil2cpp.01f24f78(Native Method)- 5 years ago
@EA_HighCommandAny chance you can give the community an update on this issue? Or tell us what else we could gather to help solve this problem more quickly?
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