Krayt Raid lasts more than 72 hours
Product: Star Wars: Galaxy of Heroes
Platform:Android Phone
What type of device are you experiencing the issue with? S9+
OS Version 10
Ally Code: (Find it here: http://bit.ly/AllyCode ) 625378545
What type of issue do you have? Other
How often does the bug occur? Often (50% - 99%)
Summarize your bug The end of the raid finalization for the Krayt raid exceeds the 72 hours window. This results in guilds with fixed timer auto launch to miss their launch window, making them earn tickets 4 times between launches and exceeding the cap on tickets. This is potentially a 33% loss in rewards for guilds that maintain this. Even switching to "immediate" launch yields a loss in tickets when the finalizing period passes by the guild reset naturally.
Steps: How can we find the bug ourselves? Be in a guild. Complete raid.
Connection Type Wifi
Please select your region North America
Country United States
A raid that costs the number of tickets earned in N days should never have a Math.ceil(duration.days) that exceeds N. 3.01 will eventually loop and cause a loss in rewards and it will regularly cost guilds that have fixed timer starts set.