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greycloak85's avatar
7 years ago
Solved

Mod health bonus not being correctly applied

Product: Star Wars: Galaxy of Heroes
Platform:Apple iPhone
What type of device are you experiencing the issue with? Iphone SE
OS Version 10.3.3
Ally Code: (Find it here: http://bit.ly/AllyCode ) 714-994-599
What type of issue do you have? Gameplay
How often does the bug occur? Every time (100%)
Summarize your bug The bonus % for health from mods is not being correctly applied to the character.
Steps: How can we find the bug ourselves? Presumably, attach a similar set of mods to the ones I demo below and observe the numbers not being modified correctly.
Connection Type
Please select your region North America
Country United States

As is shown, bonuses from mods for health are just north of 29%. The base on which they should be built is 37122, thus the total health after should be about 47887.  As you can see, the realized total health after bonuses is 44851, nearly 3K short. @EA_HighCommand please check this out and let me know where the error lies.  Many thanks!

  • For calculating stat percentages, it looks like the game only uses the value your character had at the completion of the last FULL gear level. Since g12 is not complete (even if you have all 5 pieces), g11 health values are used.

    The baseline health for a baseline g12 Traya (meaning g11 is done) is 25572. Your mods (with the 10% health set bonus) add up to a 29.35% health increase.

    0.2935 x 25572 = a 7505 health bonus (using the g11 health)
    0.2935 x 37122 = 10895 health bonus (using a maxed g12+ health)

    This difference ends up being the ~3k difference in stats you're seeing.

5 Replies

  • CG_MindTricks's avatar
    CG_MindTricks
    Icon for EA Staff (Retired) rankEA Staff (Retired)
    7 years ago
    Hey, thanks for the report. We flagged this for further investigation.
  • GladOS-013's avatar
    GladOS-013
    Hero (Retired)
    7 years ago
    For calculating stat percentages, it looks like the game only uses the value your character had at the completion of the last FULL gear level. Since g12 is not complete (even if you have all 5 pieces), g11 health values are used.

    The baseline health for a baseline g12 Traya (meaning g11 is done) is 25572. Your mods (with the 10% health set bonus) add up to a 29.35% health increase.

    0.2935 x 25572 = a 7505 health bonus (using the g11 health)
    0.2935 x 37122 = 10895 health bonus (using a maxed g12+ health)

    This difference ends up being the ~3k difference in stats you're seeing.
  • It only applies the percentage to the health as of the last completed gear tier so the percentage increase is only applied to the health pool before any g12 pieces are added.

  • popopgeek's avatar
    popopgeek
    6 years ago

    I encounter the same problem. Why don't you base the calculation one the current hp pool?

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