Forum Discussion
- 7 years ago
That doesn't make sense to me.
Let's break this down to real numbers.... Let's say the mod limit is 100 (for round numbers) and that "C#" represents the number of mods on character "C"
This is the way I understand that you say it is working (Moving Mods to C0) with each move broken into 2 steps:
Initial Conditions:
Mod Inventory Count: 100
C0: 0
C1: 6
C2: 6
C3: 6
C4: 6
C5: 6
C6: 6
Move Mod 1:
Intermediate Value - Mod Inventory Count: 101
Intermediate Value - C0: 0
Intermediate Value - C1: 5
Intermediate Value - C2: 6
Intermediate Value - C3: 6
Intermediate Value - C4: 6
Intermediate Value - C5: 6
Intermediate Value - C6: 6
Final Value - Mod Inventory Count: 100
Final Value - C0: 1
Final Value - C1: 5
Final Value - C2: 6
Final Value - C3: 6
Final Value - C4: 6
Final Value - C5: 6
Final Value - C6: 6
Move Mod 2:
Intermediate Value - Mod Inventory Count: 101
Intermediate Value - C0: 1
Intermediate Value - C1: 5
Intermediate Value - C2: 5
Intermediate Value - C3: 6
Intermediate Value - C4: 6
Intermediate Value - C5: 6
Intermediate Value - C6: 6
Final Value - Mod Inventory Count: 100
Final Value - C0: 2
Final Value - C1: 5
Final Value - C2: 5
Final Value - C3: 6
Final Value - C4: 6
Final Value - C5: 6
Final Value - C6: 6
Move Mod 3:
Intermediate Value - Mod Inventory Count: 101
Intermediate Value - C0: 2
Intermediate Value - C1: 5
Intermediate Value - C2: 5
Intermediate Value - C3: 5
Intermediate Value - C4: 6
Intermediate Value - C5: 6
Intermediate Value - C6: 6
Final Value - Mod Inventory Count: 100
Final Value - C0: 3
Final Value - C1: 5
Final Value - C2: 5
Final Value - C3: 5
Final Value - C4: 6
Final Value - C5: 6
Final Value - C6: 6
Move Mod 4:
Intermediate Value - Mod Inventory Count: 101
Intermediate Value - C0: 3
Intermediate Value - C1: 5
Intermediate Value - C2: 5
Intermediate Value - C3: 5
Intermediate Value - C4: 5
Intermediate Value - C5: 6
Intermediate Value - C6: 6
Final Value - Mod Inventory Count: 100
Final Value - C0: 4
Final Value - C1: 5
Final Value - C2: 5
Final Value - C3: 5
Final Value - C4: 5
Final Value - C5: 6
Final Value - C6: 6
Move Mod 5:
Intermediate Value - Mod Inventory Count: 101
Intermediate Value - C0: 4
Intermediate Value - C1: 5
Intermediate Value - C2: 5
Intermediate Value - C3: 5
Intermediate Value - C4: 5
Intermediate Value - C5: 5
Intermediate Value - C6: 6
Final Value - Mod Inventory Count: 100
Final Value - C0: 5
Final Value - C1: 5
Final Value - C2: 5
Final Value - C3: 5
Final Value - C4: 5
Final Value - C5: 5
Final Value - C6: 6
Move Mod 6:
Intermediate Value - Mod Inventory Count: 101
Intermediate Value - C0: 5
Intermediate Value - C1: 5
Intermediate Value - C2: 5
Intermediate Value - C3: 5
Intermediate Value - C4: 5
Intermediate Value - C5: 5
Intermediate Value - C6: 5
Final Value - Mod Inventory Count: 100
Final Value - C0: 6
Final Value - C1: 5
Final Value - C2: 5
Final Value - C3: 5
Final Value - C4: 5
Final Value - C5: 5
Final Value - C6: 5
Even with moving the count in and out of the inventory, the final count (when I hit confirm) should still be the same as when I started. Is there something I'm missing?
- 7 years ago
@CG_MindTricksIs there any way we can get a better explanation on why this is happening? Is the example that I drew out wrong?
- crzydroid7 years agoHero (Retired)
The example you drew is based on the assumption that the mod inventory limit is checked when all actions are complete. I think what Mindtricks is saying is that as soon as those mods are removed, it flags the inbox warning.
- 7 years ago
Just saying - with how many mods are thrown at us - plus farming them - plus not having anything else to use credits on really (after three years of leveling) - the mod cap is becoming more and more of a hindrance.
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