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Slothnado is correct, it's tenacity-potency. So let's assume the base 15% chance to resist, so 0.85*0.70=59.5% chance to stun.
The binomial distribution is:
0 stuns: 1.1%
1 stun: 8%
2 stuns: 23.5%
3 stuns: 34.6%
4 stuns: 25.4%
5 stuns: 7.5%
Please forgive the 0.1% rounding error.
In your pictures, I counted four stuns 3/7 times = 42.9%,
three stuns 3/7 times = 42.9%,
and two stuns 1/7 times = 14.3%
But with such a small sample, your confidence intervals are huge:
3.3% - 82.5% for the cases of three and four stuns, and 0% - 42.3% for the case of two stuns.
In case it's not clear from those confidence intervals, all statistical tests fail. For the cases of three and four stuns, we would need to see it happen 5/7 times before we can reject the null hypothesis (one-tailed, alpha=0.05). Going in the opposite direction for two stuns (since if you surmise that it's getting many stuns too many times, then it would be getting fewer stuns too few times), we would need to observe 0/7 cases of stunning two people before we reject that null hypothesis. So in your pictures, we have no evidence that the stun chance is other than what it claims.
If you have indeed recorded more data, please come back and report for each stun attempt, how many occurrences you have observed for each stunning 0 allies .... stunning five allies. Then we can compare the percentages from the larger data set to attempt to verify your claims.
The Tenacity/potency mechanism, according to my knowledge, has never been confirmed by dev so I will leave the post open - such a question is crucial to make strategy. Isn’t that the point of the game?
I have removed tenacity mods on Talia while the stat provides nothing effectively to the game - and replaced with stats on health and offence.
My tactical idea of prioritising tenacity so she could cleanse everyone fails due to lack of possibilities of gaining sufficient tenacity. You would have to have +15 tenacity above potency before effects occurs. That can’t be achieved with mods - that takes abilities AND mods.
- 8 years agoYour knowledge is lacking then, pretty sure there was a Dev post explaining Tenacity vs Potency more than a year ago which is still applicable today. Also, players have code mined the game codes, so pretty much everybody should have access to this knowledge and that’s why most people do not mod for Tenacity, and especially not against EP leads.
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