I don't know about the other teams, but Gungans are indeed supposed to be immune to Protection disruption, thanks to Phalanx's unique, yet the enemies still manage to inflict it. I think it's related to the Energize buff the droids are always gaining, I'll have to wait a day or two so the guild can launch the raid. Also, and it's not just in the raid, but Phalanx is supposed to taunt if the Shield Generator loses 2 or more stacks of Shielding in a single turn, yet he doesn't. I'm even reading the details for the raid as we speak, the faction bonus says Phalanx is supposed to taunt for 1 turn if he already isn't, but I'm pretty sure that part isn't working as well.
Another bug, DDK's cooldown, he uses the shield special, gains DI for a few turns, loses it and is immediately able to use it, despite having the same cooldown as the regular DDK, meaning there should be a 1 turn where the special is still on cooldown.
The raid as a whole imo is interesting, albeit a bit time consuming for some teams, but between all the aforementioned bugs and the early victory, which still seems to be a thing if what a guildmate says is anything to go by (I put the raid on 1 or 2x speed, which seems to be helping), I'm surprised I haven't hurled my phone out the window yet.