Re: Game is regularly crashing (SIGSEGV) while in combat
And another one... Another segv from accessing a null pointer if I had to guess. Stack trace and photo attached.
07-15 22:30:11.182 10366 10443 E MessageQueue: IdleHandler threw exception
07-15 22:30:11.182 10366 10443 E MessageQueue: java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000000
07-15 22:30:11.182 10366 10443 E MessageQueue: Build fingerprint: 'samsung/gts210wifixx/gts210wifi:7.0/NRD90M/T810XXU2DRH1:user/release-keys'
07-15 22:30:11.182 10366 10443 E MessageQueue: Revision: '6'
07-15 22:30:11.182 10366 10443 E MessageQueue: pid: 10366, tid: 10443, name: UnityMain >>> com.ea.game.starwarscapital_row <<<
07-15 22:30:11.182 10366 10443 E MessageQueue: r0 00000000 r1 036e8038 r2 00000000 r3 000be17a
07-15 22:30:11.182 10366 10443 E MessageQueue: r4 6c891718 r5 00004000 r6 00004000 r7 00030000
07-15 22:30:11.182 10366 10443 E MessageQueue: r8 bf800000 r9 00000000 sl 7edc97cc fp 8d9feca8
07-15 22:30:11.182 10366 10443 E MessageQueue: ip 8d9fec98 sp 8d9feca0 lr 7edf78c8 pc 7b6b20fc cpsr 6a2e91d0
07-15 22:30:11.182 10366 10443 E MessageQueue:
07-15 22:30:11.182 10366 10443 E MessageQueue: at libil2cpp.008d40fc(Native Method)
07-15 22:30:11.182 10366 10443 E MessageQueue: at libil2cpp.008db388(Native Method)
07-15 22:30:11.182 10366 10443 E MessageQueue: at libil2cpp.02d8a0ec(Native Method)
07-15 22:30:11.182 10366 10443 E MessageQueue: at libil2cpp.02d8a6d0(Native Method)
07-15 22:30:11.182 10366 10443 E MessageQueue: at libil2cpp.01724d14(Native Method)
07-15 22:30:11.182 10366 10443 E MessageQueue: at libil2cpp.01e45bb0(Native Method)
07-15 22:30:11.182 10366 10443 E MessageQueue: at libil2cpp.01f24f78(Native Method)
07-15 22:30:11.182 10366 10443 E MessageQueue: java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000000
07-15 22:30:11.182 10366 10443 E MessageQueue: Build fingerprint: 'samsung/gts210wifixx/gts210wifi:7.0/NRD90M/T810XXU2DRH1:user/release-keys'
07-15 22:30:11.182 10366 10443 E MessageQueue: Revision: '6'
07-15 22:30:11.182 10366 10443 E MessageQueue: pid: 10366, tid: 10443, name: UnityMain >>> com.ea.game.starwarscapital_row <<<
07-15 22:30:11.182 10366 10443 E MessageQueue: r0 00000000 r1 036e8038 r2 00000000 r3 000be17a
07-15 22:30:11.182 10366 10443 E MessageQueue: r4 6c891718 r5 00004000 r6 00004000 r7 00030000
07-15 22:30:11.182 10366 10443 E MessageQueue: r8 bf800000 r9 00000000 sl 7edc97cc fp 8d9feca8
07-15 22:30:11.182 10366 10443 E MessageQueue: ip 8d9fec98 sp 8d9feca0 lr 7edf78c8 pc 7b6b20fc cpsr 6a2e91d0
07-15 22:30:11.182 10366 10443 E MessageQueue:
07-15 22:30:11.182 10366 10443 E MessageQueue: at libil2cpp.008d40fc(Native Method)
07-15 22:30:11.182 10366 10443 E MessageQueue: at libil2cpp.008db388(Native Method)
07-15 22:30:11.182 10366 10443 E MessageQueue: at libil2cpp.02d8a0ec(Native Method)
07-15 22:30:11.182 10366 10443 E MessageQueue: at libil2cpp.02d8a6d0(Native Method)
07-15 22:30:11.182 10366 10443 E MessageQueue: at libil2cpp.01724d14(Native Method)
07-15 22:30:11.182 10366 10443 E MessageQueue: at libil2cpp.01e45bb0(Native Method)
07-15 22:30:11.182 10366 10443 E MessageQueue: at libil2cpp.01f24f78(Native Method)