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8 Replies
- Notadopted7 years agoNot applicable
Well I think they would need to explain the order of operations then.
My best guess is that they are somehow converting grievous health into physical damage for the calculation.
So they would need to clarify everything. Is it:
1) His max health is being converted into offense, then that offense number is being reduced by the debuff.
2) The offense down debuff description is misleading, and it really means -50% damage, reduced after everything is calculated in.
3) The offense down buff is reducing base damage of the ability (unlikely).
4) the offense down debuff is bugged, as the final damage from Grievous is dealt as physical damage, and it is incorrectly reducing that number.
- CG_MindTricks7 years ago
EA Staff (Retired)
Hey, thanks for the report. We've tested General Grievous in Squad Arena against a variety of characters which can apply Offense Down and did not manage to reproduce.
Whenever Grievous had Offense Down, his damage would not be affected (tested for all of his abilities). - GladOS-0137 years agoHero (Retired)Some of those rebels have very high defense. Is it possible that you were attacking a different type of enemy with a much higher defense?
- Notadopted7 years agoNot applicable
I think both times I attacked a hoth rebel soldier. The first one hit for 34k. The next one hit for 11k. This is with. Grievous as leader, and based on the post about his leader ability only being good against high armor targets specifically, I was quite shocked to only get an 11k hit on what was supposed to be his biggest hitting ability.
To confuse things even more, the first skittering strike was his first turn in round 2. The second skittering strike was his second or third turn in round 3. So if his health is ramping up, why would I see such a low hit? Especially at with both g12+ pieces and only missing one g12 piece.
- GladOS-0137 years agoHero (Retired)My only other ideas are:
1) The first was a crit and the 2nd one wasn't.
2) The first enemy was a "Hoth Rebel Soldier," the second was a "Rebel Soldier" - which I believe has significantly better defense.
3) The second enemy had a "Defense Up" buff (which both HRSo and RSo easily get).
4) It's not working properly. - Notadopted7 years agoNot applicable
They were both hrso and they were both “elite.” Even assuming the 11k was not a crit, how would 11k non-crit compute to a 34k crit? That’s almost 3 times as much. I’m pretty sure both had taunt and defense up, but again can’t be certain.
- GladOS-0137 years agoHero (Retired)Not saying this is what happened, but here are some numbers I played around with:
Not knowing how your Grievous is modded, I'll assume he is health modded, but with a Crit Damage primary triangle granting +36% crit damage.
Defense Up provides a 50% armor multiplicative armor increase - so I don't know exactly how that translates into damage reduction. Playing with numbers, a 40% damage reduction for this character fit the model, so that's the assumption I'm using.
Grievous Attack Vs Enemy with No Defense Up: 18,333 dmg
Grievous Attack vs Enemy with Defense Up (-40%): 11,000 dmg
Grievous Crit Attack Vs Enemy with No defense up (+186%): 34,100 dmg
Grievous Crit Attack vs Enemy w/ Def Up (+186% -40%): 26,766 dmg (additive)
Grievous Crit Attack vs Enemy w/ Def Up (+186% x -40%): 20,460 dmg (multiplicative)
For those last two, I'm not sure if the crit damage bonus and damage reduction from armor add together (186-40 = 146% more than base) or if they multiply (1.86*0.6 = 112% more than base), so I showed both.
So in this scenario, you could be comparing a Critical hit versus a character without Defense up to a non-critical hit against a character with defense up. My numbers may not be right, but it's possible.
I'd advise continuing to watch it and see how your crits and non-crits stack up. Plus - see if offense down (or up) have an impact on Grievous' attacks). Good luck! - Notadopted7 years agoNot applicable
I actually hadn’t changed his mods yet from before the rework. Here’s what I was working with. Only one of the g12 (the health one) is missing. Has both g12+.
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