Forum Discussion

Re: Open Guild No Longer Being Recommended To Players

@GladOS-013

I respectfully ask you to please stop posting on the subject. You are offering absolutely no useful information and all you are doing is annoying frustrated players in search of a resolution to an issue that is barrier to continued enjoyment (and hence playing) of the game. Your replies are therefore doing direct harm to CG’s product.

The lecture on statistics isn’t helpful. You can no more prove it is not a bug than I can prove it is a bug with stats. From a customer satisfaction perspective, it is also a moot point, people feel they have an issue, coming here in the hopes of getting some help, only to feel marginalized. The normal human response is to disengage from the game.

Finally, multiple people over a prolonged period of time are reporting wild swings in how their open guild is getting new recruits. Steady, if not daily new recruits, suddenly shifts to nothing for months on end. We have still not had a single new player (meet or prereqs or not) join since my last post. A better application Occam's razor would be that the game is functioning in unintended ways and not that we are all consistently hit with extremely statistically unlikely wild swings in player acquisition rates.

2 Replies

  • GladOS-013's avatar
    GladOS-013
    Hero (Retired)
    5 years ago
    You may personally feel that my responses are not value-added, provide “no useful information”, and all I’m doing is “annoying frustrated players”, but you may not be speaking for all players who read this thread. Just because you disagree with me doesn’t mean I’m wrong. I can’t say 100% that I’m correct, but neither can you - so why should a legitimate discussion about possibilities be silenced?

    The reason I respond to these “recruitment” posts the way I do is to help provide players with as much control as they can have over their own concerns. A player who thinks the game isn’t working properly will just enter into a victim mentality and get frustrated. A player who believes the game is broken (and remains broken) for months or years is likely to give up (and possibly leave the game) because they believe the Devs don’t care.

    On the other hand, a player who believes they can provide some control over their own future is more likely to be an engaged player who will take whatever steps they can to improve the gaming experience for themselves and their guild. Whether there is a real problem or not, our options remain unchanged. We have things we can control, and others that we can’t. Dwelling on things outside of our control rarely is beneficial, so I like to help people realize their other options.

    If nothing is wrong with the guild search and recommendation function, then nothing will change. Your guild will continue to lose players until you disband or quit. You should consider that to be a possible future - and decide whether you want to disband, or take whatever actions you can to improve your situation.
  • GladOS-013's avatar
    GladOS-013
    Hero (Retired)
    5 years ago

    @GladOS-013 Just for fun, I documented 33 refreshes of the recommended guilds (saw 99 recommendations). My results:
    77 guilds recommended once
    10 guilds recommended twice
    1 guild recommended thrice.

    I saw guilds with 4 members and guilds with 49 members, so the recommendation algorithm doesn't seem to filter by number of players.

    Edit: updated because a typo messed up my results

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