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Re: Power of the Dark Side too high chance

The dev is very quiet!!!

I have increased Talia tenacity to 70,2% and avioded Emperor team until the broken ability is fixed.
Just tried another one against opponent “Behave” - with Emperor at 53,77% potency (that’s 88,77 total) and surely, a very high landing rate.
The odds against Talia should be about 18% AFTER initial 70% chance! It’s a Gear lvl XI team with tenacity on the rest of the team on 25-35%.
First attack 4 out of 5, next attack 3 out of 3 stunned!

Just calculate the odds of this happen in this encounter alone!

4 Replies

  • You have the calculation backwards.  The chance to resist is tenacity-potency, with a minimum chance of 15%.  When potency is higher than tenacity, your chance to resist is at the minimum of 15%.  You would need to have a tenacity of 15 or more above the opponent's potency to start seeing a resist chance above the minimum.  

  • crzydroid's avatar
    crzydroid
    Hero (Retired)
    8 years ago

    Slothnado is correct, it's tenacity-potency. So let's assume the base 15% chance to resist, so 0.85*0.70=59.5% chance to stun.

    The binomial distribution is:

    0 stuns: 1.1%

    1 stun: 8%

    2 stuns: 23.5%

    3 stuns: 34.6%

    4 stuns: 25.4%

    5 stuns: 7.5%

    Please forgive the 0.1% rounding error.

    In your pictures, I counted four stuns 3/7 times = 42.9%,

    three stuns 3/7 times = 42.9%,

    and two stuns 1/7 times = 14.3%

    But with such a small sample, your confidence intervals are huge:

    3.3% - 82.5% for the cases of three and four stuns, and 0% - 42.3% for the case of two stuns.

    In case it's not clear from those confidence intervals, all statistical tests fail. For the cases of three and four stuns, we would need to see it happen 5/7 times before we can reject the null hypothesis (one-tailed, alpha=0.05). Going in the opposite direction for two stuns (since if you surmise that it's getting many stuns too many times, then it would be getting fewer stuns too few times), we would need to observe 0/7 cases of stunning two people before we reject that null hypothesis. So in your pictures, we have no evidence that the stun chance is other than what it claims.

    If you have indeed recorded more data, please come back and report for each stun attempt, how many occurrences you have observed for each stunning 0 allies .... stunning five allies. Then we can compare the percentages from the larger data set to attempt to verify your claims.

  • Crzydroid: Looks like the maths and explanations I was looking for, thanks!

    The Tenacity/potency mechanism, according to my knowledge, has never been confirmed by dev so I will leave the post open - such a question is crucial to make strategy. Isn’t that the point of the game?

    I have removed tenacity mods on Talia while the stat provides nothing effectively to the game - and replaced with stats on health and offence.
    My tactical idea of prioritising tenacity so she could cleanse everyone fails due to lack of possibilities of gaining sufficient tenacity. You would have to have +15 tenacity above potency before effects occurs. That can’t be achieved with mods - that takes abilities AND mods.
  • Your knowledge is lacking then, pretty sure there was a Dev post explaining Tenacity vs Potency more than a year ago which is still applicable today. Also, players have code mined the game codes, so pretty much everybody should have access to this knowledge and that’s why most people do not mod for Tenacity, and especially not against EP leads.

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