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I don't think the scenarios cover it all, in as much as I think the possible occurrences can be much, much broader. I did some extensive testing in the past, and from my experiences the crashes are NOT limited to TW fights, but can happen ANYWHERE in the game after a certain amount of time from when you have entered the TW map. That could be an arena fight, doing some mod management, or just sitting idle looking at the cantina screen. I had described this observation in another thread already.
This lead me to the conclusion it could be some kind of memory leak triggered by a certain TW function, or some TW monitoring function (e.g. regularly updating the TW map or whatever) running wild after a while.
Whatever it is, I am pretty certain it was introduced with the QoL update some months ago.
@KyJoe_Cool wrote:
The iPhone 6 is not extinct by any means. It’s not “brand new” like the iPhone X per-say, but it’s most certainly not “a very old iOS device 6-8 years old” ie as old as they indicated
The developers have already proven with their very own game that this kind of app is able to run (almost) perfectly fine on such devices, as it DID run fine most of the time on such devices BEFORE the QoL update. At least it did for my iPad Air 1.
I just had two back-to-back crashes while trying to auto a Mod Battles node. So there's another instance of PvE crash, but also one that is non-replayable, since once the battle starts, mod energy is spent and the attempt is gone. My wonder is if during non-replayable battles an unexpected communication interrupt between the phone and the server might cause the battle to end (in spite of an uninterrupted WiFi/Internet connection). @durden111 's idea of a memory leak could also be possible. although I'll point out that my crashes don't seem to correlate with the number of other apps I have running on my phone. I do see occasional PvE crashes on replayable battles (usually in raids), but these are much rarer.
BTW, @durden111 , I have been experiencing these types of crashes for over a year. So while perhaps the occurrences have multiplied since the past QoL update, there have been problems long predating it.
Your comment on QoL updates raises another issues that I should point out (probably unrelated, but may also be iPhone-6 specific): after each new QoL or server update, my app crashes during startup the first time and has to restart again. Second time almost always works, though. Do others see this?
- KyJoe_Cool7 years agoNot applicable
Yeah. Also to your question, yes. Sometimes it happens to me after an update during startup when loading the game. After that it typically works the second or third time. Unless you have a strong WiFi or internet connection of the sort, you get a message saying error network connection lost please try again. 9 times out of 10 I get that message.
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