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rohhhk's avatar
5 years ago
Solved

SEE crit multiplier decreasing over time

Product: Star Wars: Galaxy of Heroes
Platform:Android Phone
What type of device are you experiencing the issue with? Both android phone and android emulators
OS Version -
Ally Code: (Find it here: http://bit.ly/AllyCode ) 381241327
What type of issue do you have? Gameplay
How often does the bug occur? Every time (100%)
Summarize your bug SEE crit damage multiplier decreases over time
Steps: How can we find the bug ourselves? I have created a reddit post that provides a lot of information : https://www.reddit.com/r/SWGalaxyOfHeroes/comments/mrcqra/see_crit_damage_seems_to_be_normal_hits_for_3_days/ Here is a easy way to reproduce: - start a battle with SEE and WAT, against a Bast lead+JML+Wat+2 jedis (we need a long battle to see the bug) - put tech tank on SEE, - link JML and JKL (or GAS), - put the game in Auto Basic, (important, to have time to see CD decrease)
Connection Type Mobile
Please select your region Europe
Country France

I have created a reddit post that provides a lot of information : https://www.reddit.com/r/SWGalaxyOfHeroes/comments/mrcqra/see_crit_damage_seems_to_be_normal_hits_for_3_days/

Here is a easy way to reproduce:
- start a battle with SEE and WAT, against a Bast lead+JML+Wat+2 jedis (we need a long battle to see the bug)
- put tech tank on SEE,
- link JML and JKL (or GAS),
- put the game in Auto Basic, (important, to have time to see CD decrease)

You'll see this:
- SEE normal damage AND crits increase for 1 to 2 minutes
- at some point, SEE normal damages keep on increasing but crits will start decreasing and reach normal damage
- If you are "lucky" (or if the JML has crit avoidance arrow), you'll do less crits, and it will be easier to see the problem (since SEE will not crit every attack)
- at the end of the battle, for instance in the last minute, go to ulti, use your big lightening to kill everyone but JML, and you'll still see normal hits and crit hits doing the same amount of damage

  • @rohhhk Hello there.

    Jedi Knight Luke reduces a target's critical damage by 10% (stacking) every time he uses a his basic ability on a target. Over the course of a battle this could bring crit damage down to the same level as non-crit, "Normal" damage. Could this explain what you are seeing?

4 Replies

  • @rohhhk Hello there.

    Jedi Knight Luke reduces a target's critical damage by 10% (stacking) every time he uses a his basic ability on a target. Over the course of a battle this could bring crit damage down to the same level as non-crit, "Normal" damage. Could this explain what you are seeing?
  • rohhhk's avatar
    rohhhk
    5 years ago
    @ChristophIV Hello!
    I looked into the kits and missed that, this is indeed what's happening!

    This can be closed 🙂
  • ChristophIV's avatar
    ChristophIV
    Hero+
    5 years ago

    @rohhhk No worries, sorry I missed your reddit post and couldn't help you out when you posted it a couple of weeks ago. I'm normally quite active on there. Would you like me to pop over and add the solution there too? 

    Just to provide some numbers so that this post can help others:
    These numbers can be adjusted for modding etc. In a nutshell, SEE has a base crit damage of 150%, for a damage multiplier of 1.5. After being hit by Jedi Knight Luke's basic five times (assuming no resists, I think the CDR can be resisted but I'm not positive), SEE's crit damage is 100%, the multiplier is 1, and crits and non-crits will do the same damage.

    Even when SEE is modded for high crit damage, this can happen quite quickly, especially considering both Bastila and JML can call JKL to assist.

  • rohhhk's avatar
    rohhhk
    5 years ago

    Indeed, even with my 192% CD multi, since I auto basic, JKL has plenty of time to hit me a dozen times and put my CD mult to 100%

    You can answer in reddit, and it could be marked as accepted answer 

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