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The reason they are asking for screenshots is to see if they can identify a single incident where a player has a confirmed "You are in the TW" entry, and yet the server logs never recorded that entry. A single instance like that could confirm a specific theory about this issue, which would be that the player client isn't always sending the signal to the server.
My recommendation to check yourself is to register early, and then check again the next morning. You checking later will cause your client to pull the registration list from the server, and if the server doesn't "see" you on the list, then it will report you (accurately) as not being in the TW.
That's the intent behind the request. I'm unsure what back-end investigations the software or server engineers are doing, but that's the most likely scenario that's been discussed on these forums so far.
- GladOS-0137 years agoHero (Retired)Hi @taxingpear94 ! Unfortunately at this time, there are no "answers" to give. As the original post in this thread says, EA has been unable to reproduce this issue. Each time they have checked server logs, the missing players show as having never registered. I am unaware of a single instance where a registered player was "unregistered" when the War shifted from "Preview phase" to "Setup phase."
I am not an EA or CG employee, so I can't speak to a lack of communication from their side, but I don't remember seeing you post about an issue with the last war. The only post of yours I see on this thread is from 3 weeks ago when you were reporting this issue for a guildmate of yours.
While the investigation continues, I strongly urge all guild officers to review their guild's TW registrations. If your officers can see members registered, then we have no confirmed instances where that registration is subsequently lost.
Sorry you missed out on the last war, and hopefully it won't happen again!- 7 years agoI took a screen grab just in case. As for communication, I would rather get an I dont know than silence. Kinda douchey on their part. Shows a lack of concern for their costumer base.
Thank you for your response. As for my issue, it is farther down the tread than my comment about my guildmates issue. - Anonymous7 years ago
This could be very easily a UX issue. Perhaps it looks like one has joined but it requires further confirmation or clicks. The fact that there is no log evidence does not mean that the problem is not happening. If the interface is confusing that is still a game issue. The devs should look into this, because too many people are reporting this. Proper customer service would be to take these reports at face value and not put the burden on proof on dedicated players that are simply frustrated by missing one of the most rewarding events. If you can't reproduce the issue despite numerous reports from players all over the world, either you are looking in the wrong place or not trying hard enough.
- GladOS-0137 years agoHero (Retired)
There have been many threads discussing these similar issues, and the customer service feedback has always been the same: take the report at face value and investigate.
Given four conditions that I have observed:
1) The number of reports of this is very small compared to the total # of players
2) Every investigation has resulted in a conclusion that the players never joined
3) Every player who has come here and complained has begun scrutinizing their "join" and never had a recurrence.
4) I have asked multiple alliances to similarly scrutinize their guild sign-ups, and we have observed 0 instances.
The conclusion via Occam's Razor is therefore that each of these occurrences is actually operator error - the player likely forgot, or misclicked. (I think that the grayed out "Join" button is a likely contributor to tricking players into believing they have joined)
So the Developers can either spend a bunch of time and resource hunting down a bug that may or may not exist - or they can continue focusing their resources on game improvements and confirmed bugs & issues.
I *believe* that the possibility certainly exists that the Player Client and Server got out of sync - but so far it's just a theory because there is 0 evidence to support the theory. That's what the screenshot request is for in the original post - it would provide evidence to support that theory, which could drive Dev resources to work on it.
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