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EA_Gunner
EA QV Team
4 months agoThis is working as intended based on JumpMaster 5000:
Whenever an enemy gains Stealth, dispel it, inflict Breach on themselves for 1 turn, which can't be resisted, and Punishing One Stealths for 1 turn.
4 months ago
Also is it intended that this part of the unique stays active even when Punishing One has been defeated? Because that is whats happening
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