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It would probably be helpful to know what data disks you are using, and as always, a video that shows what you describe.
X2 ally buff = 3.3% turn meter
enemy loses 5% turn meter on damage + another 8% same mod effect
allies 6.5% speed 4.5% evasion + 8% speed 5.5 evasion
35% health 28% max protection
when enemy falls below 100% allies gain 22% turn meter
leader gains 66% health, 53% protect, 40% offense, 20% and speed
I don't have a way to record video. During the battle I damage their shield and protection. When I start hitting health they begin to heal at twice the rate I am hitting for. Even without buffs on the enemy. It shows the word Healed on every hit. If I manage to deal some damage to their health the next few hits superheal them to max health.
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