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5 years ago
"Karon;c-17517233" wrote:
Then in Sims 3, most households don't have relationships outside their households, and I think after the 4th world they stopped adding skills, careers, the age is always at the beginning of the bar, they don't know anyone frm other households...
Then Sims 4... Everyone is a sim fresh out of the CAS (at least Evergreen Harbor seems to add families with relationships outside their households).
This actually isn't quite true, the Sims 3 worlds have quite a lot of back and forth relationships, but it depends on the world. Some worlds are clearly cranked out quickly under an EA suit's whip, some have a lot of hidden love to them. The two most noteworthy labour of love worlds both came out around the same time; Bridgeport and Barnacle Bay. Yes, Barnacle Bay is often made fun of for being incredibly basic; but it was the first DLC world and a shocking amount of care went into its creation as I found when diving the depths of it. Every single person in the world has a detailed bio, right down to the regular NPCs and even every single ghost in the graveyards. In ANY other world, NPCs will have a blank bio, as they were never really intended to be playable. Now when I play Barnacle Bay, I know the background of every NPC, every Townie, every resident, and it feels more alive that way. It even has a Veronaville-style family feud between the Inkbeards and Goldbeards, and a few links to Sims 2. I really got the feeling the team that made the world really cared about it, even if it did kind of get thrown under a bus by EA with the bizarre forced 'everyone is a celebrity' thing, clearly done to push Late Night. Speaking of, Bridgeport has a similar level of love put into its NPCs and townies; so many of them are unique, and start off with relationships and even family ties to others, something most towns never experimented with. To my immediate memory the only other towns that do this are Starlight Shores, where a teenager lives with his grandmother, and has a townie mother, and Appaloosa Plains, where a guy has a firefighter NPC as his brother, and they absolutely hate each other by default. Later store worlds noticably become less detailed, as they stopped giving anyone personal bios past Lucky Palms, so you end up with people just filling out a family with no real idea of who they are, if the family bio doesnt detail them.
Sims 4 definitely could do better, you had Strangerville where it was shown that a lot of the people knew each other, but none of them do at the start, and stuff like the former Landgraab comedian not actually knowing his ex-family or being related, but in some worlds its better, like Windenburg.
"PhoenixArrande;c-17517417" wrote:
To stay on topic: I forgot to mention that I recently became addicted to the Stories games hoods. Riley Harlow and the gang needs more love! :heart:
I enjoy those Stories worlds too, by the time the stories end, you feel you really know most of the residents. I actually recreated all of the playable people from Four Corners in Sims 3 a while back, planning on seeing if I can recreate the story in Sims 3's open world environment later. Still have to make the NPCs and townies though..
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