Forum Discussion
Kendrana
3 years agoNew Scout
1. Knowledge: Chose this as my favorite mainly because Sims sometimes get wants to become supernatural beings. Learning about everything and being super smart is also pretty cool.
2. Family: A close second. Seeing what genetics and personalities young Sims end up with is interesting. The genetics system in TS2 is really unique in that it takes in account which hair and eye colors are dominant and recessive from the parents and sometimes grandparents.
3. Fortune: Working hard and achieving your career goals are both quite enjoyable in the game. They appropriately designed this aspiration around making money. Having your Sims go from being poor to rich makes for good storytelling.
4. Popularity: Making friends, throwing parties, and being popular is fun at first, but managing all of the relationships gets difficult after a while. Achieving a lifetime want to get 20 best friends isn't exactly easy either.
5. Pleasure: This aspiration is okay and is somewhat enjoyable at times, but it seems like my Sims get a lot of wants to go downtown and go on dates. Maybe that's the way some people in real life would define pleasure, but I wish they would have made it center a bit more around hobbies and entertainment.
6. Romance: My biggest complaint is that Sims will basically always fear commitment. The hopeless romantic type of Sims were ignored here and you're basically forced to play the woohoo obsessed type instead. Additionally, trying to achieve some of the lifetime wants related to woohooing or making out with 20 Sims is very difficult; it makes the 20 best friend lifetime want seem like a piece of cake.
7. Grilled Cheese: This is my least favorite aspiration. It was funny at first, but the humor wore off rather quickly for me. Guess the developers figured they'd punish us for using the ReNuYuSenso Orb too many times. It takes a Sim with an interesting story like Natasha Una for me to be able to stand playing with the aspiration for very long.
2. Family: A close second. Seeing what genetics and personalities young Sims end up with is interesting. The genetics system in TS2 is really unique in that it takes in account which hair and eye colors are dominant and recessive from the parents and sometimes grandparents.
3. Fortune: Working hard and achieving your career goals are both quite enjoyable in the game. They appropriately designed this aspiration around making money. Having your Sims go from being poor to rich makes for good storytelling.
4. Popularity: Making friends, throwing parties, and being popular is fun at first, but managing all of the relationships gets difficult after a while. Achieving a lifetime want to get 20 best friends isn't exactly easy either.
5. Pleasure: This aspiration is okay and is somewhat enjoyable at times, but it seems like my Sims get a lot of wants to go downtown and go on dates. Maybe that's the way some people in real life would define pleasure, but I wish they would have made it center a bit more around hobbies and entertainment.
6. Romance: My biggest complaint is that Sims will basically always fear commitment. The hopeless romantic type of Sims were ignored here and you're basically forced to play the woohoo obsessed type instead. Additionally, trying to achieve some of the lifetime wants related to woohooing or making out with 20 Sims is very difficult; it makes the 20 best friend lifetime want seem like a piece of cake.
7. Grilled Cheese: This is my least favorite aspiration. It was funny at first, but the humor wore off rather quickly for me. Guess the developers figured they'd punish us for using the ReNuYuSenso Orb too many times. It takes a Sim with an interesting story like Natasha Una for me to be able to stand playing with the aspiration for very long.
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