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- I never used the move option. I didn't even hear or know about any bugs with it. I just always took mine to the cemetery. :D
@lulubadwolf I have that mod, not so much for the move interaction, but sometimes I get angry ghosts that like to beat on their own tombstone. :D I don't want my game corrupted because of a ghost that got ticked off because I sold their bed. :joy: It is one of his highly recommended mods to help stop corruption, no idea if it works with the move interaction, but considering who made it I would say it works fine. - @JULES1111 Thank you ! I've just download it :)
"JULES1111;c-16221180" wrote:
I never used the move option. I didn't even hear or know about any bugs with it. I just always took mine to the cemetery. :D
@lulubadwolf I have that mod, not so much for the move interaction, but sometimes I get angry ghosts that like to beat on their own tombstone. :D I don't want my game corrupted because of a ghost that got ticked off because I sold their bed. :joy: It is one of his highly recommended mods to help stop corruption, no idea if it works with the move interaction, but considering who made it I would say it works fine.
You can click on a headstone to move it to a different lot. I advise don't ever do it. It remains buggy."Cinebar;c-16221265" wrote:
"JULES1111;c-16221180" wrote:
I never used the move option. I didn't even hear or know about any bugs with it. I just always took mine to the cemetery. :D
@lulubadwolf I have that mod, not so much for the move interaction, but sometimes I get angry ghosts that like to beat on their own tombstone. :D I don't want my game corrupted because of a ghost that got ticked off because I sold their bed. :joy: It is one of his highly recommended mods to help stop corruption, no idea if it works with the move interaction, but considering who made it I would say it works fine.
You can click on a headstone to move it to a different lot. I advise don't ever do it. It remains buggy.
Dang, good thing I never use the option then. I always take them by hand when I do, it is kinda like a goodbye for the family.- I've used the move tombstone interaction and it seems to never keep the death type and all sims are treated as if they died of starvation. Other than that I noticed nothing strange.
- Heidrun7New SpectatorI remember that I created a cemetery and put headstones in a sims' inventory and placed them on the lot... Only to come back again and see that they had disappeared when I left the lot!
- http://www.moreawesomethanyou.com/smf/index.php?topic=2083.0 and http://www.moreawesomethanyou.com/smf/index.php?topic=2368.0
Make sure you have these mods nounlinkondelete and nocorruptdeath as they help with graves - I saw a Let's Play recently and it looks like there is a cemetery in one of the Sub-hoods, goth gardens or something like that. I was just wondering if anyone knows if I could use that?
I am thinking I might need to move the Dreamers, as Darren's new wife just had a baby, so the house is too small now, and I was concerned about his 1st wife's grave in the back yard. "sunblond;c-16234676" wrote:
I saw a Let's Play recently and it looks like there is a cemetery in one of the Sub-hoods, goth gardens or something like that. I was just wondering if anyone knows if I could use that?
I am thinking I might need to move the Dreamers, as Darren's new wife just had a baby, so the house is too small now, and I was concerned about his 1st wife's grave in the back yard.
Yes you can use it. It is called Gothier Green Lawns, and is located in the downtown subhood.- It makes sense about the premade houses having some issues. I had one that no matter what I did the environment score never went above half way. In all my years of playing TS2 I have maybe used a premade house a handful of times. I like making my own homes for them. So the 3 bolt attraction of couples constantly being around each other is a normal thing? I will look into that ACR mod then. They drive me crazy following each other around like lost puppies. I do have several fun objects for them and most of my families have at least 3 or more Sims living on a lot and they are always related to each other and they always have some type of interactions with each other.
Since you mentioned the wants panel rolling based on no job, no hobby, etc, would that also affect game play as well? Because if it does, it would make sense on why my Sims act the way they do. I seldom have them get jobs, they have family outside of the lot but I never invite them over, I don't give them hobbies, none of my Sims have a business, and I never send them on vacations. So if this does affect game play, my Sims must be pretty bored then. I never really gave it a second thought. Usually my game play is just pretty much playing through generation after generation. I have two Sims get married, have kids, raise them and skill build. I use pretty much the Family, Knowledge or sometimes Pleasure aspirations. I do find it funny sometimes that with the Family aspiration sometimes the wants and fears pop the same thing, mainly "having a baby". Sorry, got OT there.
Thank you again for helping me figure all of this out.
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