Forum Discussion

JaneScanes's avatar
7 years ago

What do you do with graves and urns when you move house?

I have a grave on my lot and I want to move my family to a bigger house but not sure what to do with the grave. Didn't know if you need to put it in your inventory or not.
  • I had always use this "move to " option and didn't notice anything :/ So the safest way to put an urn in a cemetery is to travel with the urn in a sims inventory and click on the ground to place it ? I think there is a mod from maty ( here ) to help prevent troubles with the option. Any idea if it work good and make the option safe ?
  • So, moving the tombstones with the "move" interaction is a bad idea? I have been doing that for years and not had any issues. Well, one odd thing is that when I click the tombstone and choose "move" and it asks me where I want to move it, but then I get a message saying, " (name) has died on another lot and the spirit will return to the original lot" or something along those lines. I do have a NH cemetery I made and all the tombstones do end up there after saving my lot. Then again, my game has some pretty odd issues.
  • > @Scribal_Goddess said:
    > greenbean71 wrote: »
    >
    > So, moving the tombstones with the "move" interaction is a bad idea? I have been doing that for years and not had any issues. Well, one odd thing is that when I click the tombstone and choose "move" and it asks me where I want to move it, but then I get a message saying, " (name) has died on another lot and the spirit will return to the original lot" or something along those lines. I do have a NH cemetery I made and all the tombstones do end up there after saving my lot. Then again, my game has some pretty odd issues.
    >
    >
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    > If you are getting a message about (name) has died on another lot, I would be very wary of using that interaction. It's the same error message that turns up when you misuse the Tombstone of life and death to give a sim a death token or resurrect a sim who has one.
    >
    > What are the "pretty odd issues," if I may ask? I can tell you if they're early signs of corruption.

    Thanks for the reply. I have lots of issues in my game, but I don't think they are related to the tombstones. I won't go into all of them, and I could probably start an entire thread on them, but it is mostly things like, Sims refusing to feed themselves unless the hunger need hits rock bottom and I have to direct them to the fridge, constant romantic interactions usually the same ones over and over even if their one or more of their needs is at rock bottom. I have actually had a Sim starve to death because she wanted to "serenade" her hubby. Another one is lets say Sim A has full attraction to Sim B, and Sim B is married to another Sim, Sim A will constantly follow Sim B around, like will walk all the way across the house just to sit in a chair next to Sim B, will view a picture over and over near Sim B, and will follow Sim B around like a lost puppy and Sim A will let their needs drop pretty low before I have to take over.

    This happens on all my home lots regardless of how long that family has lived there even through several generations. I only play one custom NH. I am pretty sure this will happen in each NH.
  • I do not have ACR, but way back I ended up downloading some pkg files that stopped some things that were driving me crazy.

    1. Congrats Fix
    2. No autonomous napping
    3. No congrats
    4. No napping
    5. Play sanity fixes.

    Number one was because my Sims would always seem to "Congratulate" each other over and over, like they were stuck in a loop.

    Number two was because my Sims would choose the couch to sleep on rather than beds. I could direct them to sleep in beds but left to themselves, the would pick couches or recliners to sleep in.

    Number 3 I think was part of number one.

    Number 4 because of number two.

    Number 5 I really can't remember what this was supposed to fix. I will have to dig around and see. I think one was "no pillow fights".

    I do however get the "this content can cause unwanted game behavior" message with what I typed above right after the splash screen.
  • > @Scribal_Goddess said:
    > greenbean71 wrote: »
    >
    > I do not have ACR, but way back I ended up downloading some pkg files that stopped some things that were driving me crazy.
    >
    > 1. Congrats Fix
    > 2. No autonomous napping
    > 3. No congrats
    > 4. No napping
    > 5. Play sanity fixes.
    >
    > Number one was because my Sims would always seem to "Congratulate" each other over and over, like they were stuck in a loop.
    >
    > Number two was because my Sims would choose the couch to sleep on rather than beds. I could direct them to sleep in beds but left to themselves, the would pick couches or recliners to sleep in.
    >
    > Number 3 I think was part of number one.
    >
    > Number 4 because of number two.
    >
    > Number 5 I really can't remember what this was supposed to fix. I will have to dig around and see. I think one was "no pillow fights".
    >
    > I do however get the "this content can cause unwanted game behavior" message with what I typed above right after the splash screen.
    >
    >
    >
    >
    > Okay, the potential problems I can identify here is that you have two mods related to napping - you'll want to pull one of them, they are probably in conflict. The same for Congratulations. Generally, don't have two mods stopping or reducing the same behavior, they'll conflict, and give your sims weird behaviors.
    >
    > Play sanity is going to conflict with various bits and bobs of other mods, because it's a Pescado mod, and Pescado's documentation of all the things he tweaks in a mod package is... not the best. It's very likely that the rock bottom needs come from a conflict between his mod and one of the ones you have listed.
    >
    > My advice is to pull all mods, open a fresh tester neighborhood, and see if the weird behavior continues. (You don't want to run your regular neighborhood during the time that your mods are out, things can get weird.) If none of the behavior continues, first add back play sanity (because it's the largest mod,) and see if that stops the napping and congrats loops, and if it makes the sims ignore their needs. If play goes smoothly and you still need to stop congratulations and napping, add ONE congrats mod, play some and see if it fully takes care of the problem with congrats and make sure your sims can actually take care of themselves, then add ONE nap mod and check again. If at any time during the congrats mod testing the problem behavior (congrats loops or sims ignoring needs) isn't stopped, cancel testing and swap out for the other mod, and start testing over. Same for nap mods, though the problem behaviors here would be the naps and sims ignoring needs.
    >
    > If all goes well, you'll figure out which mods are in conflict and then you can play your regular neighborhoods again.
    >
    > A testing scenario would usually be 4-8 adults in a very basic box house, one story, no effort. Have non-cc recliners and couches available as well as beds. (Comfort advertising could be why your sims choose couches over beds in an unmodded game - depending on what a cc bed or couch is cloned from, your sims may be making a rational decision choosing your ultra soft favorite cc sofa over a cc bed that feels like a plank of wood.) The beds must be ultra accessible (no stairs up to them, not against walls if you can help it, etc.) so you can test that sims aren't having pathfinding shennanigans.
    >
    > To test the congratulations, you'll have to have your sims do things that will trigger congratulations. Winning games and dating are the easiest to do with your unemployed sloths of testers, so do plenty of gaming and dating, though you can run the house at triple speed to zip through testing. Sims should be kept in green or above aspiration, so I reccommend using outgoing popularity or romance sims for testers, because they'll maintain their aspiration in a house with nothing to do but socializing and playing games. Two to three sim days of normal needs maitenance should be enough to test if your sims are actually taking care of their own needs when they start to go yellow, and choosing to sleep in real beds.
    >
    > If all goes well, you can zip through 3 sim days of testing with no mods and determine if you need a congratulations or anti-nap mod, write down if you observe congratulations loops or napping.
    >
    > 3 days with the play sanity mod should tell you if those behaviors have changed with this mod.
    >
    > 2-3 days each with each of the mods that you choose to keep.
    >
    > Depending on how long it takes to load your game, and how satisfied you are with the first mods that you pick to put in, you can do all of this, including closing and restarting your game when you add mods back in, in something like 4-6 actual hours. To speed up loading time, I recommend pulling all non-testing neighborhoods and dropping them on your desktop: it also means you won't accidentally open one until you've got your mods figured out. :)
    >
    > Let me know how it goes!

    Thanks for all of this info. I have pulled all those mod files out and found another one that was further down on the list. I had a "no stuff face" mod. I made a test NH made 4 Sims, 2 guys and 2 gals, had one of them be a couple, built a basic house and started playing. Everything was good, Sims taking care of needs and actually feeding themselves. No napping on the couches either. Congratulating each other like crazy though, and view almost every picture in the house. (One a side note, they won't make a single dish every time they go to the fridge, the serve a meal, not sure if that is normal or not). So after 2 full Sim days, I put back the Play Sanity mod and everything was fine. Played a full Sim day with that mod back in. I decided to make another family this time 1 guy and 2 gals and put them in a pre-made house. 2 of them are married and I wanted to see what would play out with the couple's full attraction. The couple were back to the same behavior. Both hungers got all the way down to orange/red and they did the hunger despiration wave, then they would go back to, in order, serenade, kiss up arm, cuddle, tell dirty joke, congratulate at least twice, classic dance, then the spouse Sim will do the exact same thing in the exact same order. I know by heart what order they will do most of the interactions. I took back out the Play Sanity mod and ran the game again to no change. So, should I keep doing what you posted before or is there something else going on here?
  • I'm sorry for such confusion, but I really do appreciate the help as all of this has been an issue for years. I have all the EP's and SP's. I do run AL off of the disk each time I play. I have also put back in one of the No Congratulate mods. That actually made them totally stop that interaction. They were mostly congratulating about engagements, and sometimes the speech balloon would stay above their heads for about 10 seconds as they went on to something else. As far as the needs, and aside from that one couple I made after I put back in the Play Sanity mod with full attraction, they are doing well with keeping up with their needs. Which, btw, I moved out that couple out of the premade house, and moved them into a small house that I built them and they are better about their needs. I am guessing that premade house may have had issues. They still want to do romantic interactions over and over, but they eventually will make it to the fridge and feed themselves or just grab a snack. I also think that "No Stuff Face" mod I had may have had something to do with the non feeding. I really hate that interaction, but if it helps them get to the fridge then I can do without the mod keeping them from doing so.

    I can live without the Play Sanity mod, which I used because I got really tired of Sims having water balloon fights and wanting to play hacky sack every couple minutes. I will just have to monitor them and cancel the interaction when those pop up. The only things I can tell you about the Play Sanity mod is that I DL'd it in 2009 and that the file name is just Play Sanity Fixes. I don't know who made it. Although Twojeffs does ring a bell, but I have no idea if this is their mod.

    So the way I have the game now, I took back out the Play Sanity mod but left in the No Congrats mod. I have only played my test NH during all of this and I would say almost all is well. It is just Sims with high attraction (all the lightning bolts) seem to have their own issues. I read someplace, long ago, that one of the EP's , may have been AL, broke some game files causing some odd behaviors and had routing issues as well, but not sure how accurate this was.





  • I forgot to mention that as far as fun goes, just in my test lot, they have just basic fun things, chess table, stereo, TV, and bookcases. In my regular NH's they have all kinds of stuff for fun, like hot tubs, pool tables, pinball machines, computers, etc.
  • It isn't just the partners. On one of my lots I have a family of 6 Sims. Two elders couples, two adult couples, and two teens from one of the elders Sims. Mikki, the elder is not married but in love with Paul the other elder. Sara and Greg, the two adults are married. Mikki has a 2 lightning bolt attraction to Paul and they occasionally do romantic interactions. Mikki also has 2 lightning bolt attraction towards Greg. Last night in my game (and everytime I play this lot) Mikki would not leave Greg alone. If he walked into the bathroom to use it, she followed. Even when Greg is using the bathroom, Mikki will walk in and stand there until he is finished and view anything on the walls. If he was sitting on the couch, she would view the picture above the couch, then sit on the couch, then view the picture. This went on and on until I cancelled the interaction. Mikki will try and go and sleep in the same bed as Greg or will "relax" in the same bed. She will only relax in Gregs bed. Mikki will get up and view the picture above the bed over and over. Mikki will stand around and wait for his attention, even if he just sat down to eat. When Mikki does this, the interactions are in this order, everytime: admire, tell dirty joke, chat, talk about hobbies, tell inside joke, admire, chat, and by then I have to cancel the interaction, keeping in mind that Greg is still sitting and eating, and Mikki's needs do not matter. This lot has tons of fun stuff for them to do. I have a TV, dart board, stereo, 2 pinball machines, a poker table, a pool table, a hot tub, a telescope, chess table, a bar, and 3 bookcases. Yet they still want to view anything hanging on the walls over and over or in the case of Mikki, just bug Greg a million times.

    The bad thing is that I have about 12 lots in my regular NH that I play, and at least 3 or 4 houses are like this. One Sim that has attraction to another will not leave the other Sim alone that aren't in love or crush. I get that if two Sims are married or in love with one another there would be lots of attention toward each other. It's almost like they want to have some type of "love" interaction but are held back because the other is married to someone else. I wish there was a way to totally get rid of the attraction aspect of the game because I think my game would actually be normal.

    I promise this will be the last rant about my game. I tend to be long winded about odd issues in my game. I get there will possibly be some issues with the game, as it isn't perfect, but I don't see my game as "normal" and I haven't for about 10 years now.