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ump1vintti's avatar
ump1vintti
Seasoned Newcomer
1 day ago

Crimson Cliffs Inhabited

Here are the basic information of the world I've made. I'll add more information later in the comments about families, community lots etc. I've uploaded additional lots (and will upload more later) to the Exchange, and I'll add those to the comments later as well.

Download from Exchange

Story: The remote and rugged island got its name, Crimson Cliffs from an old legend: centuries ago, rumors of a massive gold vein lured ships to its dangerous waters. Powerful currents and sharp reefs crushed most vessels, and the blood stained the coastal cliffs red. The few survivors who made it ashore found the gold deposit and settled on the island. Later, with the help of machinery, the shores were made safer. Today the gold mine is still in operation, and the island's stunning yet unforgiving nature gives its residents the very best... or the very worst - depending on who you ask. 

Used items: I've listed below all EA/Store content I own. Not all of it have been used, but since I don't remember exactly what I used, better to play it safe...

No third party CC used.

Expansion/Stuff Packs + Worlds:
Generations, Seasons, Late Night, Ambitions, World Adventures, University Life, Island Paradise, Pets, Showtime, Supernatural, High-End Lofts, Master Suite, 70's 80's & 90's, Midnight Hollow, Roaring Heights, Hidden Springs, Sunlit Tides, Lucky Palms and Riverview

Store Items listed in pictures.

Feel free to share your opinion, ask anything, and discuss openly. All feedback is very welcome :)

1 Reply

  • ump1vintti's avatar
    ump1vintti
    Seasoned Newcomer
    4 hours ago

    Crimson Cliffs Inhabited community lots

    Rabbit holes:

    City Hall (64*24)
    Old Town (festival grounds 64*64)
    Law and Security Department (police station 19*22)
    Fort Fumble (military base 42*42)
    Last Change Clinic (hospital 50*40)
    Red Rock Academy (school 50*25)
    Longmire Lyceum (school 50*25)
    Fort Folly Research Station (science lab 20*20)
    Mocca and Merchant (bistro & office building 22*19)
    McCarty's Shed (criminal hideout 20*16)
    Hopalong Equestrian Center (40*40)
    Rusty Spur Pictures (film studio 39*34)
    Olympic Stadium (54*36)
    Grumblestake Grocery (14*18)
    Mooney's Book (bookstore 14*18)
    Chaplin's Reels (theater 17*24)
    Sparkle Sparkle Spa (17*14)
    Red Lobster (bistro 20*20)
    Pythia Park (gypsy Wagon 20*14)

    Other:

    Hangman's Horse Ranch (40*30)
    Virgil's Elixirs and Sundries (30*20)
    Martha's Bakery (28*18)
    Canned Bean Bistro (24*24)
    Lighthouse Serenity Retreat (30*30)
    Sandy Sands (beach 40*64)
    Bon Voyage (port 30*50)
    Siver Spurs Swim Center (pool 19*22)
    Iron Ghost Gym (20*30)
    Swan Ballet (performing arts gym 10*14)
    Forge & Flame Artisan Quarter (art studio 30*20)
    Beachcomber Museum (art gallery 20*20)
    Faith Fenton Memorial Library (40*24)
    Farmer's Market (24*32)
    Va-va-Vintage (consignment store 38*14)
    Slow Burn Station (fire station 20*30)
    Rusty Razor & Ink Parlor (salon 24*24)
    Boot Hill Burying Grounds (cemetery 50*25)
    Junkyard and Landfill (30*20)
    Château Margaux (nectary 40*30)
    Flower Quarter (hangout 22*19)
    Driftwood Drop (fishing spot 40*60)
    Old Man's Hook (fishing spot 30*30)
    Lunker's Lair (fishing spot 40*64)

    Creator's note: I put two schools in the neighborhood on purpose because I have traumas from one world that had way too many kids - the game would crash nonstop when all the children were rushing into the same school (or trying to leave) at the same time. This two-school fix solved the issue and is super handy, especially if you're using the Story Progression mod (which usually causes children to be born left, right and center).

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