Forum Discussion

Bunbunnyny's avatar
14 years ago

How to Make A Specific Pushable Statue Activate A Specific Switch

This tutorial will teach you how to make a specific Pushable Statue activate a specific Floor Switch!
(MAJOR credit & thanks to mikitta47, who inspired this idea to be created!)

http://llnw.thesims3.com/sims3_asset/sims3_asset/media/shard000//shard000/932/601/009/00/screenshot_original.jpg"width=650"

For example, in the above picture, in order to open up the gate to cross the zen garden, you must match each of the 4 colored statues with their corresponding colored Floor Switch! The red statue goes on the red switch, yellow statue on the yellow switch, green on green, and blue on blue.

And, if you try to make the statue activate a different colored Floor Switch, the gate will not unlock!


Read the second post for ideas on how to reveal to the player which Pushable Statue corresponds with which Floor Switch.


Here's what you will need:

•The Sims 3: World Adventures Expansion Pack

•The cheat activated

•The cheat activated



Now, here's what you need to do:


1) First, you'll need to set up however many statues and Floor Switches you want.

Then, go back into the section of Buy Mode. You'll need some tomb Processors. Place down 2 Processors for every Floor Switch. Then, place one last extra Processor.

To make things easier to find, you should try doing this: Place each of the two Processors next to the Floor Switch for now. Make sure that the Processor does not disappear, as you'll need to move it later!

http://llnw.thesims3.com/sims3_asset/sims3_asset/media/shard000//shard000/941/604/009/00/screenshot_original.jpg"width=650"


2) Now, you'll need to link stuff up.
Do this to every single Floor Switch:

Ctrl+Shift+Click the Floor Switches:
»

Link it to itself:
»


3) You'll need to do this to the first Processor of each set of two per Floor Switch, and only the first Processor! No other Processors!

Ctrl+Shift+Click every first Processor...
»


4) Ctrl+Shift+Click every statue...
»

Link each statue to the first Processor of their corresponding Floor Switch...
»


5) Ctrl+Shift+Click every Floor Switch...
»

Link each Floor Switch to its corresponding FIRST Processor...
»


6) Ctrl+Shift+Click every first Processor...
»

Link every first Processor to the corresponding second Processor...
»


7) Now, pay close attention to what you need to do here!
Ctrl+Shift+Click each second Processor...
»


You need to do this part carefully.
If you have more than one switch, here is how you set this up:

Link the first Second Processor that you use to the central or extra Processor that doesn't correspond with any other Processor, Floor Switch, or Pushable Statue...
»

Then, link the second Second Processor that you use to the same extra additional Processor...
»

Link the third Second Processor (if you have one) to the extra Processor...
»

If you have them, link the fourth Second Processor to on the extra Processor.
Fifth Second Processor to .
Sixth Second Processor to .
Seventh Second Processor to .
And the eighth Second Processor to .


8) You only need to do this step if you have more than eight Floor Switches.

If you have more than eight, then you'll need to place another additional Processor. Once all of the 's have been used, Ctrl+Shift+Click the Second Additional Processor...
»

Link it to the First Additional Processor...
»

After that, for the rest of the 's, just keep building up from 1, and do this again if you have more than 15 Floor Switches, and so on.


9) Ctrl+Shift+Click the Additional Processor (or if you have more than one, use the Additional Processor that does NOT trigger another Additional Processor)...
»

And just link it to whatever you want the Floor Switches to activate!
If you want it to do more than one thing, keep using to link every action. There is no limit to how many actions you can activate!


10) The last step! This may be great, but there's one problem. The tomb Processors may be invisible in Live Mode, but you are not allowed to move a Pushable Statue on top of a grid square containing a tomb Processor. So, you will need to move every tomb Processor out of the way where no Pushable Statue can be placed on top of it.


And you're finished! If you have any questions, please feel free to ask!

16 Replies

Replies have been turned off for this discussion

About The Sims 3 Creative Corner

Chat with the Sims 3 community about your stories and legacies and share your creations.524 PostsLatest Activity: 2 hours ago