Forum Discussion
6 years ago
This really should be stickied since it's a little more up to date than the other one in regards to challenges.
Anyways here's my modified version of the Through the Decades challenge by ZombieCleo for Sims 3. Like in the original challenge the goal is to take a family from the 1890s to the 2010s . Each decade will have a set of guidelines to essentially experience each decade as accurately as possible. UPDATE: I have moved on to the 1900s and I'm currently play-testing that decade with my modified rules, so I'll add them here.
Link to my thread: https://forums.thesims.com/en_US/discussion/comment/17262602#Comment_17262602
General Rules
Housing and Funds
1. Starter money only up to (16k)
2. All these rules assume you have all the expansion packs except Into The future if you lack any of these expansion packs modify the rules as you see fit.
1890s Rules:
1900s Rules:
Anyways here's my modified version of the Through the Decades challenge by ZombieCleo for Sims 3. Like in the original challenge the goal is to take a family from the 1890s to the 2010s . Each decade will have a set of guidelines to essentially experience each decade as accurately as possible. UPDATE: I have moved on to the 1900s and I'm currently play-testing that decade with my modified rules, so I'll add them here.
Link to my thread: https://forums.thesims.com/en_US/discussion/comment/17262602#Comment_17262602
General Rules
Housing and Funds
1. Starter money only up to (16k)
2. All these rules assume you have all the expansion packs except Into The future if you lack any of these expansion packs modify the rules as you see fit.
1890s Rules:
Spoiler
1.Buy any land/house with it, this is best played as a "homestead" style story, as in their money comes from the land they live on.
2.Only male heirs are allowed. If there are no boys, then a woman's husband may inherit.
3.Sims may only have a relationship and marry with the opposite gender and within their own ethnicity/race.
4. Sims must only "Try for Baby" and never "Woohoo." (If you have the "w" mod it is also recommended to set Try for baby to autonomous, but not required).
5.No electricity. Use candles or lanterns to light up the house.
6.Women take care of the children, tidy the house, and cook. They can help tidy the garden. If she is widowed she may pick one of the listed careers below or paint.
7. As mentioned, a career such as gardener is recommended, but some other self-employment career to go for is for is inventor, writer or fisherman (aka angler). Supplies for these jobs must be either gathered in places like the junkyard or bought in the consignment/apothecary store.
8. Sims cannot get a divorce unless one of them commits adultery (in this case, flirting with another sim in front of the spouse).If she is divorced she must join the "actor" career or one of the Showtime careers.
9.Elementary is mandatory, but high school is optional.
10. Female children must move out once they're married.
11.Cell Phones are only allowed to invite people over to your house or to travel.
12.Outside toilets and bathtubs only.
13. Wooden furniture, floor and walls only, however you may get a small rug, but keep in mind that was a luxury during the period, so don't just fill your house with rugs. Also if your character wants to be a writer, you may have a computer in the house, but it must only be used for writing and nothing else.
14.Buy ovens and fridges that are as close to period as possible. I personally recommend the wood fire stove if you have Monte Vista.
15. Festivals and Holidays are allowed, but edit the fairgrounds to roughly period if you want to use it.
16.Every child born during this decade must be born at home.
17. A butler or maid can be hired if you can afford it.
18. You also don't need a cow plant, but I'll elaborate on how I intend to simulate "going to war" when we get to the 1910s
19. Optional: you may roll a die a random times to determine if a Sim dies of a disease, this can also be simulated using the Vector mod over at NRAAS for a more thorough experience. Another idea is to roll a die every time your founder's wife has a child to see if she "dies in childbirth",after that you could use mods to kill her off instantly.
2.Only male heirs are allowed. If there are no boys, then a woman's husband may inherit.
3.Sims may only have a relationship and marry with the opposite gender and within their own ethnicity/race.
4. Sims must only "Try for Baby" and never "Woohoo." (If you have the "w" mod it is also recommended to set Try for baby to autonomous, but not required).
5.No electricity. Use candles or lanterns to light up the house.
6.Women take care of the children, tidy the house, and cook. They can help tidy the garden. If she is widowed she may pick one of the listed careers below or paint.
7. As mentioned, a career such as gardener is recommended, but some other self-employment career to go for is for is inventor, writer or fisherman (aka angler). Supplies for these jobs must be either gathered in places like the junkyard or bought in the consignment/apothecary store.
8. Sims cannot get a divorce unless one of them commits adultery (in this case, flirting with another sim in front of the spouse).If she is divorced she must join the "actor" career or one of the Showtime careers.
9.Elementary is mandatory, but high school is optional.
10. Female children must move out once they're married.
11.Cell Phones are only allowed to invite people over to your house or to travel.
12.Outside toilets and bathtubs only.
13. Wooden furniture, floor and walls only, however you may get a small rug, but keep in mind that was a luxury during the period, so don't just fill your house with rugs. Also if your character wants to be a writer, you may have a computer in the house, but it must only be used for writing and nothing else.
14.Buy ovens and fridges that are as close to period as possible. I personally recommend the wood fire stove if you have Monte Vista.
15. Festivals and Holidays are allowed, but edit the fairgrounds to roughly period if you want to use it.
16.Every child born during this decade must be born at home.
17. A butler or maid can be hired if you can afford it.
18. You also don't need a cow plant, but I'll elaborate on how I intend to simulate "going to war" when we get to the 1910s
19. Optional: you may roll a die a random times to determine if a Sim dies of a disease, this can also be simulated using the Vector mod over at NRAAS for a more thorough experience. Another idea is to roll a die every time your founder's wife has a child to see if she "dies in childbirth",after that you could use mods to kill her off instantly.
1900s Rules:
Spoiler
1. Relationships, Woohoo and Inheritance Rules are the same
2. You may now have electricity (only in the form of lamps) and Indoor plumbing (Still Bathtubs only though).
3. Upholstery and Wallpaper are now available as well as a Phonograph. Computers must still be the cheapest one available and limited to writing only.
4. The rest of whatever town you're playing in is now unlocked! In fact, leisure was an important part of Edwardian culture so it's actively encouraged that your Sims "Go to town" or actively live in the center of it all. For optimum historical accuracy edit the town as you see fit.
5. Trips are also encouraged.
6. For males, all career branches are now available, except the Science, Military, and Band career paths. However, the Law Enforcement branch is limited to the local level, so no secret agents here. Furthermore, the music career is limited to the Classical branch(aka no rock stars allowed). Lastly, the Criminal career is possible but discouraged.
7. If married, women must still stay at home. However, before they marry or if they are widowed they may have any of the available part-time jobs, join the acting career branch or the teaching branch.
8. Divorced women must take up one of the Showtime careers or "acting" career if you don't have the Showtime expansion pack.
9.Optional: First Wave Feminism has officially started, so at least one woman in your household becomes a Feminist. She attends protests, much to the chagrin of her parents/ the previous generation. She also tries to force your household into giving up "Nector". Does she succeed or does it lead to less than stellar results like a divorce?
1. Relationships, Woohoo and Inheritance Rules are the same
2. You may now have electricity (only in the form of lamps) and Indoor plumbing (Still Bathtubs only though).
3. Upholstery and Wallpaper are now available as well as a Phonograph. Computers must still be the cheapest one available and limited to writing only.
4. The rest of whatever town you're playing in is now unlocked! In fact, leisure was an important part of Edwardian culture so it's actively encouraged that your Sims "Go to town" or actively live in the center of it all. For optimum historical accuracy edit the town as you see fit.
5. Trips are also encouraged.
6. For males, all career branches are now available, except the Science, Military, and Band career paths. However, the Law Enforcement branch is limited to the local level, so no secret agents here. Furthermore, the music career is limited to the Classical branch(aka no rock stars allowed). Lastly, the Criminal career is possible but discouraged.
7. If married, women must still stay at home. However, before they marry or if they are widowed they may have any of the available part-time jobs, join the acting career branch or the teaching branch.
8. Divorced women must take up one of the Showtime careers or "acting" career if you don't have the Showtime expansion pack.
9.Optional: First Wave Feminism has officially started, so at least one woman in your household becomes a Feminist. She attends protests, much to the chagrin of her parents/ the previous generation. She also tries to force your household into giving up "Nector". Does she succeed or does it lead to less than stellar results like a divorce?
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