Challenge Rules
General Rules
- No cheats
- No hacks/mods that make the game easier
- Building cheats are allowed
- Hacks and mods are allowed only for the purpose of making the neighborhood more historically accurate or fix bugs
- You may choose to play with or without electronics, or just use the necessary for the game-play *
- You may not delete gravestones, but you can move them to a specific graveyard lot
- No cars or motorcycles allowed
- There may not be a school in town. (Send the kids you can, according to the rules, to boarding school)
- Only sims that have gone to school may read skill-gaining books, the only exceptions being genius sims and sims that have moved into the monastery
- Traits must be randomly picked unless playing with a family-trait, this does not apply for the CAS created starter sims
- Women take the class of their husband, the man must propose **
- Illegitimate children below royalty will take on their mother’s class **
- NPC’s and townies are like servants so they may only marry sims from the merchant or peasant class
- You must choose “try for baby” every time your sims woohoo
- No gender determination by eating apples/watermelons
- All sims are allowed to have love affairs with any sim of any class
- Any sim, either YA/A/E, of any class may become a monk/nun and move to the monastery. If the heir chooses to do so, the next in line will become heir (See succession law) #
- Ghost, vampires, mummies, clones, simbots and imaginary friends are fair game
- Simbots are considered servants
- All pets are allowed for any class (Pets)
- When in doubt, use common sense to comply with the theme of the challenge, or discuss in these forums
Royal Family
- All money cheats are allowed
- The first-born legitimate son will become the heir to the throne (Follow the succession laws) ** %
- The heir may only marry sims from the royal or noble class
- Any illegitimate children of the queen would not be a prince/princess but could marry a non-heir royal or noble **
- The royal family must either have a servant or a butler (LN), you have to have at least one but are allowed to have as many as you like
- Non-heir peasants may move in as servants
- Women cannot work or live alone, they can however be self-employed in any of the skill-careers (Amb) **
- Women are not allowed to travel alone (WA) **
- All royal marriages must be public marriages
- All children must go to boarding school (Gen)
Noble Class
- You may use motherlode twice
- The first-born legitimate son will be the family heir (Follow the succession laws) ** %
- The heirs may only marry royals or nobles
- The noble family MAY either have one to many servants or a butler (LN)
- Non-heir peasants may move in as servants
- Women cannot work or live alone, they can be self-employed in any of the skill-careers (Amb) **
- Each family must pay taxes (Follow the tax system) ¤ #
- Women are not allowed to travel alone (WA) **
- All noble marriages must be public marriages
- All children may go to boarding school (Gen)
Merchant Class
- You may use motherlode once
- Any of the sons can be heir and the heir may never move out of the house **
- The heir can marry merchants, nobles or royalty
- Women may not live alone **
- Single women may have jobs **
- Married women cannot work, they can be self-employed in any of the skill-careers (Amb) **
- Each family must pay taxes (Follow the tax system) ¤ #
- No servants/butler allowed, all other service NPC’s are fair game
- The following lifetime rewards are not allowed: Discount Diner, Professional Slacker, Complimentary Entertainment, Bookshop Bargainer, Vacationer, Haggler, No Bills Ever, My Best Friend, Watering Hole Regular, Always on the List, Inheritance
- Only the heir can attend boarding school (Gen)
- Non-heir children may attend boarding school at the additional fee of 5 000 simoleons (Gen)
- No allergy vaccinations allowed (Seasons)
- No plastic surgery allowed
- May choose to have public or private marriages
Peasant Class
- No money cheats
- Any of the sons can be heir **
- No service NPC’s, servants or butlers
- Each family must pay taxes (Follow the tax system) ¤ #
- Peasants are not allowed to own real-estate (Amb) or vacation lots (WA)
- The following lifetime rewards are not allowed: Discount Diner, Professional Slacker, Complimentary Entertainment, Bookshop Bargainer, Vacationer, Haggler, No Bills Ever, Professional Simoleon Booster, Entrepreneurial Mindset, My Best Friend, Watering Hole Regular, Always on the List, Inheritance
- Children can not attend any boarding school (Gen)
- Children may not go to school
- No allergy vaccinations allowed (Seasons)
- No plastic surgery allowed
- All animals have to be strays. May not purchase animals and may not “Breed mare” at equestrian center
- Animals may not live indoors
- All peasant marriages must be private
- No skill-advancing toys for toddlers allowed
- All money over 5 000 simoleons goes to the resp. noble family ¤
- Peasants may not attend skill-gaining classes
Church #
- The town must contain at least 1 church and or graveyard (community lot) and at least 1 monastery (residential)
- Use money cheat to have enough for the household to move into the monastery and buy the church/graveyard community lot
- The monastery household should start with up to 1000 simoleons, no more
- All the money from church taxes must go to enhancing the church lot or giving to charity, the monastery should be kept modest
- Members of the church are not allowed to marry or have children
- To keep the monastery household going, one member of any class per generation must move into the monastery household
- No servants, no butler and no service NPC’s
- The following lifetime rewards are not allowed: Discount Diner, Professional Slacker, Complimentary Entertainment, Bookshop Bargainer, Vacationer, Haggler, No Bills Ever, Professional Simoleon Booster, Entrepreneurial Mindset, My Best Friend, Watering Hole Regular, Always on the List, Inheritance
- No jobs allowed, only self-employment (Amb)
- No allergy vaccinations allowed (Seasons)
- No plastic surgery allowed
- All sims that move into the monastery are now allowed to read skill-gaining books (no matter which class they originally come from)
Career Rules
One person per class per generation may take whichever job they choose
Careers available for everybody (including servants): Angler, Gardener, Inventor, Painter, Photographer, Sculptor, Vintner, Writer, Band (LN) and Mixology (LN)
Royal:
Architect, Business, Criminal, Ghost Hunter, Journalism, Law Enforcement, Military, Political, Science, Sports
Noble:
Architect, Business, Criminal, Education, Firefighter, Ghost Hunter, Journalism, Law Enforcement, Military, Political, Private Investigator, Science, Sports
Merchant:
Business, Culinary, Criminal, Education, Film, Firefighter, Ghost Hunter, Journalism, Medical, Music, Private Investigator, Stylist
Peasant:
Culinary, Criminal, Film, Firefighter, Ghost Hunter, Medical, Military, Music, Stylist, Daycare
Random Events
Every 4 rounds, throw a dice to choose one of the following random events:
1. Religious Crusade: Everyone must pay extra tax towards the church. Royals and Nobels pay 25%, Merchants and Peasants pay 50%
2. Plague: Roll 1 dice to see how many sims die. You must afterward kill that exact same amount of sims in game, they must be from at least 2 different classes.
3. War: Everyone must pay 25% of all their money to the King.
4. Golden Age: One free skill item for each household. (Easel, guitar, chess table, etc.)
5. Religious Uprising: Everyone must deposit all their skill items into their family inventory, and must never move them out of there, therefor, forcing them to buy new ones.
6. Royal Assassination: Roll a dice: 1, 2, the king dies. 3 and the queen dies. 4 the royal heir dies. 5 anyone (even servants living in the royal castle) dies, you pick who. 6 the assassination attempt fails, no one dies
Optional Rules
- When a child is born and on every birthday up until and including when they become a child, roll a dice, if the number is 1 the child dies. Killing a child is not possible in The Sims 3 without using a mod. This rule can be used when using a mod, for example with Nraas Master Controller